AC3DsurfaceFormat.H
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23 
24 Class
25  Foam::fileFormats::AC3DsurfaceFormat
26 
27 Description
28  Provide a means of reading/writing AC3D format.
29 
30  http://www.inivis.com/ac3d/man/ac3dfileformat.html
31 
32 Note
33  On input, the faces are already organized as zones.
34  The output is always sorted by zones.
35  In the absence of zones, a single zone will be assigned.
36 
37 SourceFiles
38  AC3DsurfaceFormat.C
39 
40 \*---------------------------------------------------------------------------*/
41 
42 #ifndef AC3DsurfaceFormat_H
43 #define AC3DsurfaceFormat_H
44 
45 #include "MeshedSurface.H"
46 #include "MeshedSurfaceProxy.H"
47 #include "UnsortedMeshedSurface.H"
48 #include "AC3DsurfaceFormatCore.H"
49 
50 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
51 
52 namespace Foam
53 {
54 namespace fileFormats
55 {
56 
57 /*---------------------------------------------------------------------------*\
58  Class AC3DsurfaceFormat Declaration
59 \*---------------------------------------------------------------------------*/
60 
61 template<class Face>
63 :
64  public MeshedSurface<Face>,
66 {
67  // Private Member Functions
68 
69  //- Disallow default bitwise copy construct
71 
72  //- Disallow default bitwise assignment
73  void operator=(const AC3DsurfaceFormat<Face>&);
74 
75 
76 public:
77 
78  // Constructors
79 
80  //- Construct from file name
82 
83 
84  // Selectors
85 
86  //- Read file and return surface
88  {
90  (
92  );
93  }
94 
95 
96  //- Destructor
97  virtual ~AC3DsurfaceFormat()
98  {}
99 
100 
101  // Member Functions
102 
103  //- Write surface mesh components by proxy
104  static void write(const fileName&, const MeshedSurfaceProxy<Face>&);
105 
106  //- Write UnsortedMeshedSurface, the output is always sorted by zones.
107  static void write(const fileName&, const UnsortedMeshedSurface<Face>&);
108 
109  //- Read from file
110  virtual bool read(const fileName&);
111 
112  //- Write object
113  virtual void write(const fileName& name) const
114  {
115  write(name, MeshedSurfaceProxy<Face>(*this));
116  }
117 };
118 
119 
120 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
121 
122 } // End namespace fileFormats
123 } // End namespace Foam
124 
125 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
126 
127 #ifdef NoRepository
128  #include "AC3DsurfaceFormat.C"
129 #endif
130 
131 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
132 
133 #endif
134 
135 // ************************************************************************* //
A surface geometry mesh, in which the surface zone information is conveyed by the &#39;zoneId&#39; associated...
Definition: MeshedSurface.H:74
A class for handling file names.
Definition: fileName.H:69
A surface geometry mesh with zone information, not to be confused with the similarly named surfaceMes...
Definition: MeshedSurface.H:72
Internal class used by the AC3DsurfaceFormat.
Provide a means of reading/writing AC3D format.
static autoPtr< MeshedSurface< Face > > New(const fileName &name)
Read file and return surface.
virtual bool read(const fileName &)
Read from file.
A proxy for writing MeshedSurface, UnsortedMeshedSurface and surfMesh to various file formats...
Definition: MeshedSurface.H:73
virtual ~AC3DsurfaceFormat()
Destructor.
word name(const complex &)
Return a string representation of a complex.
Definition: complex.C:47
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
Definition: PtrList.H:53
static void write(const fileName &, const MeshedSurfaceProxy< Face > &)
Write surface mesh components by proxy.
Namespace for OpenFOAM.