43 #ifndef processorCyclicPointPatch_H
44 #define processorCyclicPointPatch_H
70 TypeName(processorCyclicPolyPatch::typeName_());
95 virtual int tag()
const
97 return procCycPolyPatch_.
tag();
103 return procCycPolyPatch_;
const polyPatch & patch() const
Return the polyPatch.
A patch is a list of labels that address the faces in the global face list.
Processor patch boundary needs to be such that the ordering of points in the patch is the same on bot...
TypeName(processorCyclicPolyPatch::typeName_())
Runtime type information.
const processorCyclicPolyPatch & procCyclicPolyPatch() const
Return the underlying processorCyclicPolyPatch.
virtual ~processorCyclicPointPatch()
processorCyclicPointPatch(const polyPatch &patch, const pointBoundaryMesh &bm)
Construct from components.
void operator=(const processorCyclicPointPatch &)=delete
Disallow default bitwise assignment.
virtual int tag() const
Return message tag to use for communication.
Neighbour processor patch.
virtual int tag() const
Return message tag to use for communication.
Processor patch boundary needs to be such that the ordering of points in the patch is the same on bot...