40 #ifndef mappedWallPolyPatch_H 41 #define mappedWallPolyPatch_H 101 const word& patchType
111 const word& sampleRegion,
113 const word& samplePatch,
125 const word& sampleRegion,
127 const word& samplePatch,
139 const word& patchType
intWM_LABEL_SIZE_t label
A label is an int32_t or int64_t as specified by the pre-processor macro WM_LABEL_SIZE.
A list of keyword definitions, which are a keyword followed by any number of values (e...
virtual void initUpdateMesh(PstreamBuffers &)
Initialise the update of the patch topology.
virtual void initCalcGeometry(PstreamBuffers &)
Initialise the calculation of the patch geometry.
virtual autoPtr< PrimitivePatch< FaceList, PointField > > clone() const
Construct and return a clone.
TypeName("mappedWall")
Runtime type information.
virtual void calcGeometry(PstreamBuffers &)
Calculate the patch geometry.
A class for handling words, derived from string.
Determines a mapping between patch face centres and mesh cell or face centres and processors they're ...
Determines a mapping between patch face centres and mesh cell or face centres and processors they're ...
mappedWallPolyPatch(const word &name, const label size, const label start, const label index, const polyBoundaryMesh &bm, const word &patchType)
Construct from components.
A 1D vector of objects of type <T>, where the size of the vector is known and can be used for subscri...
An Ostream is an abstract base class for all output systems (streams, files, token lists...
virtual ~mappedWallPolyPatch()
Destructor.
Buffers for inter-processor communications streams (UOPstream, UIPstream).
virtual void write(Ostream &) const
Write the polyPatch data as a dictionary.
sampleMode
Mesh items to sample.
virtual void updateMesh(PstreamBuffers &)
Update of the patch topology.
virtual void movePoints(PstreamBuffers &, const pointField &)
Correct patches after moving points.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
virtual void initMovePoints(PstreamBuffers &, const pointField &)
Initialise the patches for moving points.