DistributedDelaunayMesh< Triangulation > Class Template Reference
Inheritance diagram for DistributedDelaunayMesh< Triangulation >:
Collaboration diagram for DistributedDelaunayMesh< Triangulation >:

Public Types

typedef Triangulation::Vertex_handle Vertex_handle
 
typedef Triangulation::Cell_handle Cell_handle
 
typedef Triangulation::Point Point
 
typedef Triangulation::Finite_vertices_iterator Finite_vertices_iterator
 
typedef Triangulation::Finite_cells_iterator Finite_cells_iterator
 
typedef Triangulation::All_cells_iterator All_cells_iterator
 
typedef DelaunayMesh< Triangulation >::labelPairHashSet labelPairHashSet
 
- Public Types inherited from DelaunayMesh< Triangulation >
typedef Triangulation::Cell_handle Cell_handle
 
typedef Triangulation::Vertex_handle Vertex_handle
 
typedef Triangulation::Edge Edge
 
typedef Triangulation::Point Point
 
typedef Triangulation::Facet Facet
 
typedef Triangulation::Finite_vertices_iterator Finite_vertices_iterator
 
typedef Triangulation::Finite_cells_iterator Finite_cells_iterator
 
typedef Triangulation::Finite_facets_iterator Finite_facets_iterator
 
typedef HashSet< Pair< label >, FixedList< label, 2 >::Hash<> > labelPairHashSet
 
typedef HashTable< label, labelPair, FixedList< label, 2 >::Hash<> > labelTolabelPairHashTable
 

Public Member Functions

 DistributedDelaunayMesh (const Time &runTime)
 Construct from components. More...
 
 DistributedDelaunayMesh (const Time &runTime, const word &meshName)
 
 DistributedDelaunayMesh (const DistributedDelaunayMesh< Triangulation > &)=delete
 Disallow default bitwise copy construction. More...
 
 ~DistributedDelaunayMesh ()
 Destructor. More...
 
scalar calculateLoadUnbalance () const
 
bool distribute (const boundBox &bb)
 
autoPtr< mapDistributedistribute (const backgroundMeshDecomposition &decomposition, List< Foam::point > &points)
 
void sync (const boundBox &bb)
 Refer vertices so that the processor interfaces are consistent. More...
 
void sync (const boundBox &bb, PtrList< labelPairHashSet > &referralVertices, labelPairHashSet &receivedVertices, bool iterateReferral=true)
 Refer vertices so that the processor interfaces are consistent. More...
 
template<class PointIterator >
labelPairHashSet rangeInsertReferredWithInfo (PointIterator begin, PointIterator end, bool printErrors=true)
 Inserts points into the triangulation if the point is within. More...
 
void operator= (const DistributedDelaunayMesh< Triangulation > &)=delete
 Disallow default bitwise assignment. More...
 
- Public Member Functions inherited from DelaunayMesh< Triangulation >
 DelaunayMesh (const Time &runTime)
 Construct from components. More...
 
 DelaunayMesh (const Time &runTime, const word &meshName)
 
 DelaunayMesh (const DelaunayMesh< Triangulation > &)=delete
 Disallow default bitwise copy construction. More...
 
 ~DelaunayMesh ()
 Destructor. More...
 
const Timetime () const
 Return a reference to the Time object. More...
 
void timeCheck (const string &description, const bool check=true) const
 Write the cpuTime to screen. More...
 
label getNewCellIndex () const
 Create a new unique cell index and return. More...
 
label getNewVertexIndex () const
 Create a new unique vertex index and return. More...
 
label cellCount () const
 Return the cell count (the next unique cell index) More...
 
label vertexCount () const
 Return the vertex count (the next unique vertex index) More...
 
void resetCellCount ()
 Set the cell count to zero. More...
 
void resetVertexCount ()
 Set the vertex count to zero. More...
 
void reset ()
 Clear the entire triangulation. More...
 
Map< labelinsertPoints (const List< Vb > &vertices, const bool reIndex)
 Insert the list of vertices (calls rangeInsertWithInfo) More...
 
template<class PointIterator >
Map< labelrangeInsertWithInfo (PointIterator begin, PointIterator end, bool printErrors=false, bool reIndex=true)
 Function inserting points into a triangulation and setting the. More...
 
void printInfo (Ostream &os) const
 Write mesh statistics to stream. More...
 
void printVertexInfo (Ostream &os) const
 Write vertex statistics in the form of a table to stream. More...
 
autoPtr< polyMeshcreateMesh (const fileName &name, labelTolabelPairHashTable &vertexMap, labelList &cellMap, const bool writeDelaunayData=true) const
 Create an fvMesh from the triangulation. More...
 
void operator= (const DelaunayMesh< Triangulation > &)=delete
 Disallow default bitwise assignment. More...
 

Static Public Member Functions

static autoPtr< mapDistributebuildMap (const List< label > &toProc)
 Build a mapDistribute for the supplied destination processor data. More...
 

Detailed Description

template<class Triangulation>
class Foam::DistributedDelaunayMesh< Triangulation >

Source files

Definition at line 56 of file DistributedDelaunayMesh.H.

Member Typedef Documentation

◆ Vertex_handle

typedef Triangulation::Vertex_handle Vertex_handle

Definition at line 62 of file DistributedDelaunayMesh.H.

◆ Cell_handle

typedef Triangulation::Cell_handle Cell_handle

Definition at line 63 of file DistributedDelaunayMesh.H.

◆ Point

typedef Triangulation::Point Point

Definition at line 64 of file DistributedDelaunayMesh.H.

◆ Finite_vertices_iterator

typedef Triangulation::Finite_vertices_iterator Finite_vertices_iterator

Definition at line 67 of file DistributedDelaunayMesh.H.

◆ Finite_cells_iterator

typedef Triangulation::Finite_cells_iterator Finite_cells_iterator

Definition at line 69 of file DistributedDelaunayMesh.H.

◆ All_cells_iterator

typedef Triangulation::All_cells_iterator All_cells_iterator

Definition at line 71 of file DistributedDelaunayMesh.H.

◆ labelPairHashSet

Definition at line 74 of file DistributedDelaunayMesh.H.

Constructor & Destructor Documentation

◆ DistributedDelaunayMesh() [1/3]

DistributedDelaunayMesh ( const Time runTime)
explicit

Construct from components.

◆ DistributedDelaunayMesh() [2/3]

DistributedDelaunayMesh ( const Time runTime,
const word meshName 
)

◆ DistributedDelaunayMesh() [3/3]

DistributedDelaunayMesh ( const DistributedDelaunayMesh< Triangulation > &  )
delete

Disallow default bitwise copy construction.

◆ ~DistributedDelaunayMesh()

Destructor.

Member Function Documentation

◆ calculateLoadUnbalance()

scalar calculateLoadUnbalance ( ) const

◆ buildMap()

static autoPtr<mapDistribute> buildMap ( const List< label > &  toProc)
static

Build a mapDistribute for the supplied destination processor data.

◆ distribute() [1/2]

bool distribute ( const boundBox bb)

◆ distribute() [2/2]

autoPtr<mapDistribute> distribute ( const backgroundMeshDecomposition decomposition,
List< Foam::point > &  points 
)

◆ sync() [1/2]

void sync ( const boundBox bb)

Refer vertices so that the processor interfaces are consistent.

◆ sync() [2/2]

void sync ( const boundBox bb,
PtrList< labelPairHashSet > &  referralVertices,
labelPairHashSet receivedVertices,
bool  iterateReferral = true 
)

Refer vertices so that the processor interfaces are consistent.

◆ rangeInsertReferredWithInfo()

labelPairHashSet rangeInsertReferredWithInfo ( PointIterator  begin,
PointIterator  end,
bool  printErrors = true 
)

Inserts points into the triangulation if the point is within.

the circumsphere of another cell. Returns HashSet of failed point insertions

◆ operator=()

void operator= ( const DistributedDelaunayMesh< Triangulation > &  )
delete

Disallow default bitwise assignment.


The documentation for this class was generated from the following file: