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DistributedDelaunayMesh< Triangulation > Member List

This is the complete list of members for DistributedDelaunayMesh< Triangulation >, including all inherited members.

All_cells_iterator typedefDistributedDelaunayMesh< Triangulation >
buildMap(const List< label > &toProc)DistributedDelaunayMesh< Triangulation >static
calculateLoadUnbalance() constDistributedDelaunayMesh< Triangulation >
Cell_handle typedefDistributedDelaunayMesh< Triangulation >
cellCount() constDelaunayMesh< Triangulation >inline
createMesh(const fileName &name, labelTolabelPairHashTable &vertexMap, labelList &cellMap, const bool writeDelaunayData=true) constDelaunayMesh< Triangulation >
DelaunayMesh(const Time &runTime)DelaunayMesh< Triangulation >explicit
DelaunayMesh(const Time &runTime, const word &meshName)DelaunayMesh< Triangulation >
DelaunayMesh(const DelaunayMesh< Triangulation > &)=deleteDelaunayMesh< Triangulation >
distribute(const boundBox &bb)DistributedDelaunayMesh< Triangulation >
distribute(const backgroundMeshDecomposition &decomposition, List< Foam::point > &points)DistributedDelaunayMesh< Triangulation >
DistributedDelaunayMesh(const Time &runTime)DistributedDelaunayMesh< Triangulation >explicit
DistributedDelaunayMesh(const Time &runTime, const word &meshName)DistributedDelaunayMesh< Triangulation >
DistributedDelaunayMesh(const DistributedDelaunayMesh< Triangulation > &)=deleteDistributedDelaunayMesh< Triangulation >
Edge typedefDelaunayMesh< Triangulation >
Facet typedefDelaunayMesh< Triangulation >
Finite_cells_iterator typedefDistributedDelaunayMesh< Triangulation >
Finite_facets_iterator typedefDelaunayMesh< Triangulation >
Finite_vertices_iterator typedefDistributedDelaunayMesh< Triangulation >
getNewCellIndex() constDelaunayMesh< Triangulation >inline
getNewVertexIndex() constDelaunayMesh< Triangulation >inline
insertPoints(const List< Vb > &vertices, const bool reIndex)DelaunayMesh< Triangulation >
labelPairHashSet typedefDistributedDelaunayMesh< Triangulation >
labelTolabelPairHashTable typedefDelaunayMesh< Triangulation >
operator=(const DistributedDelaunayMesh< Triangulation > &)=deleteDistributedDelaunayMesh< Triangulation >
Foam::DelaunayMesh::operator=(const DelaunayMesh< Triangulation > &)=deleteDelaunayMesh< Triangulation >
Point typedefDistributedDelaunayMesh< Triangulation >
printInfo(Ostream &os) constDelaunayMesh< Triangulation >
printVertexInfo(Ostream &os) constDelaunayMesh< Triangulation >
rangeInsertReferredWithInfo(PointIterator begin, PointIterator end, bool printErrors=true)DistributedDelaunayMesh< Triangulation >
rangeInsertWithInfo(PointIterator begin, PointIterator end, bool printErrors=false, bool reIndex=true)DelaunayMesh< Triangulation >
reset()DelaunayMesh< Triangulation >
resetCellCount()DelaunayMesh< Triangulation >inline
resetVertexCount()DelaunayMesh< Triangulation >inline
sync(const boundBox &bb)DistributedDelaunayMesh< Triangulation >
sync(const boundBox &bb, PtrList< labelPairHashSet > &referralVertices, labelPairHashSet &receivedVertices, bool iterateReferral=true)DistributedDelaunayMesh< Triangulation >
time() constDelaunayMesh< Triangulation >inline
timeCheck(const string &description, const bool check=true) constDelaunayMesh< Triangulation >inline
Vertex_handle typedefDistributedDelaunayMesh< Triangulation >
vertexCount() constDelaunayMesh< Triangulation >inline
~DelaunayMesh()DelaunayMesh< Triangulation >
~DistributedDelaunayMesh()DistributedDelaunayMesh< Triangulation >