53 #ifndef EulerCoordinateRotation_H 54 #define EulerCoordinateRotation_H 86 const scalar phiAngle,
87 const scalar thetaAngle,
88 const scalar psiAngle,
89 const bool inDegrees=
true 107 const vector& phiThetaPsi,
108 const bool inDegrees=
true 114 const scalar phiAngle,
115 const scalar thetaAngle,
116 const scalar psiAngle,
117 const bool inDegrees=
true 143 virtual const tensor&
R()
const Abstract base class for coordinate rotation.
A coordinateRotation defined in the z-x-y Euler convention.
A list of keyword definitions, which are a keyword followed by any number of values (e...
virtual const tensorField & Tr() const
Return transformation tensor field.
virtual const vector e2() const
Return local Cartesian y-axis in global coordinates.
virtual const vector e1() const
Return local Cartesian x-axis in global coordinates.
virtual tmp< tensorField > transformTensor(const tensorField &st) const
Transform tensor field using transformation tensorField.
virtual tmp< vectorField > transform(const vectorField &st) const
Transform vectorField using transformation tensor field.
TypeName("EulerRotation")
Runtime type information.
virtual tmp< symmTensorField > transformVector(const vectorField &st) const
Transform vectorField using transformation tensorField and return.
virtual void updateCells(const polyMesh &, const labelList &)
Update the rotation for a list of cells.
virtual const vector e3() const
Return local Cartesian z-axis in global coordinates.
An Ostream is an abstract base class for all output systems (streams, files, token lists...
virtual void write(Ostream &) const
Write.
virtual const tensor & R() const
Return local-to-global transformation tensor.
virtual const tensor & Rtr() const
Return global-to-local transformation tensor.
Mesh consisting of general polyhedral cells.
A class for managing temporary objects.
Registry of regIOobjects.
virtual tmp< vectorField > invTransform(const vectorField &st) const
Inverse transform vectorField using transformation tensor field.
EulerCoordinateRotation()
Construct null.
virtual void clear()
Reset rotation to an identity rotation.
static const SphericalTensor I