76 #ifndef VoFCavitation_H
77 #define VoFCavitation_H
80 #include "cavitationModel.H"
87 class incompressibleTwoPhaseVoFMixture;
122 const word& sourceName,
123 const word& modelType,
145 const word& fieldName
153 const word& fieldName
161 const word& fieldName
Generic GeometricField class.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
A list of keyword definitions, which are a keyword followed by any number of values (e....
A special matrix type and solver, designed for finite volume solutions of scalar equations....
Mesh data needed to do the Finite Volume discretisation.
Finite volume model abstract base class.
const fvMesh & mesh() const
Return const access to the mesh database.
virtual bool movePoints()
Update for mesh motion.
virtual wordList addSupFields() const
Return the list of fields for which the option adds source term.
virtual void correct()
Correct the cavitation model.
virtual void addSup(fvMatrix< scalar > &eqn, const word &fieldName) const
Add implicit/explicit contributions to VoF phase-fraction equation.
virtual void topoChange(const polyTopoChangeMap &)
Update topology using the given map.
virtual void distribute(const polyDistributionMap &)
Redistribute or update using the given distribution map.
TypeName("VoFCavitation")
Runtime type information.
virtual void mapMesh(const polyMeshMap &)
Update from another mesh using the given map.
void operator=(const VoFCavitation &)=delete
Disallow default bitwise assignment.
VoFCavitation(const word &sourceName, const word &modelType, const fvMesh &mesh, const dictionary &dict)
Construct from explicit source name and mesh.
Class to represent a mixture of two constant density phases.
Class containing mesh-to-mesh mapping information after a mesh distribution where we send parts of me...
Class containing mesh-to-mesh mapping information.
Class containing mesh-to-mesh mapping information after a change in polyMesh topology.
A class for handling words, derived from string.
const volScalarField & psi