A triangle primitive used to calculate face areas and swept volumes. More...
Public Types | |
enum | proxType { NONE , POINT , EDGE } |
Return types for classify. More... | |
Public Member Functions | |
triangle (const Point &a, const Point &b, const Point &c) | |
Construct from three points. More... | |
triangle (const UList< Point > &, const FixedList< label, 3 > &indices) | |
Construct from three points in the list of points. More... | |
triangle (Istream &) | |
Construct from Istream. More... | |
const Point & | a () const |
Return first vertex. More... | |
const Point & | b () const |
Return second vertex. More... | |
const Point & | c () const |
Return third vertex. More... | |
Point | centre () const |
Return centre (centroid) More... | |
vector | area () const |
Return vector area. More... | |
scalar | mag () const |
Return scalar magnitude. More... | |
vector | normal () const |
Return unit normal. More... | |
Tuple2< Point, scalar > | circumCircle () const |
Return the circum centre and radius. More... | |
scalar | quality () const |
Return quality: Ratio of triangle and circum-circle. More... | |
scalar | sweptVol (const triangle &t) const |
Return swept-volume. More... | |
tensor | inertia (PointRef refPt=vector::zero, scalar density=1.0) const |
Return the inertia tensor, with optional reference. More... | |
Point | randomPoint (randomGenerator &rndGen) const |
Return a random point on the triangle from a uniform. More... | |
Point | barycentricToPoint (const barycentric2D &bary) const |
Calculate the point from the given barycentric coordinates. More... | |
barycentric2D | pointToBarycentric (const point &pt) const |
Calculate the barycentric coordinates from the given point. More... | |
scalar | pointToBarycentric (const point &pt, barycentric2D &bary) const |
Calculate the barycentric coordinates from the given point. More... | |
pointHit | ray (const point &p, const vector &q, const intersection::algorithm=intersection::algorithm::fullRay, const intersection::direction dir=intersection::direction::vector) const |
Return point intersection with a ray. More... | |
pointHit | intersection (const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) const |
Fast intersection with a ray. More... | |
pointHit | nearestPointClassify (const point &p, label &nearType, label &nearLabel) const |
Find the nearest point to p on the triangle and classify it: More... | |
pointHit | nearestPoint (const point &p) const |
Return nearest point to p on triangle. More... | |
bool | classify (const point &p, label &nearType, label &nearLabel) const |
Classify nearest point to p in triangle plane. More... | |
pointHit | nearestPoint (const linePointRef &edge, pointHit &edgePoint) const |
Return nearest point to line on triangle. Returns hit if. More... | |
Friends | |
Istream & | operator>> (Istream &, triangle &) |
Ostream & | operator (Ostream &, const triangle &) |
A triangle primitive used to calculate face areas and swept volumes.
Definition at line 79 of file triangle.H.
enum proxType |
|
inline |
Construct from three points.
Definition at line 33 of file triangleI.H.
Construct from three points in the list of points.
The indices could be from triFace etc.
Definition at line 47 of file triangleI.H.
Construct from Istream.
Definition at line 61 of file triangleI.H.
|
inline |
Return first vertex.
Definition at line 70 of file triangleI.H.
Referenced by triSurfaceTools::calcInterpolationWeights().
|
inline |
Return second vertex.
Definition at line 76 of file triangleI.H.
Referenced by triSurfaceTools::calcInterpolationWeights().
|
inline |
Return third vertex.
Definition at line 82 of file triangleI.H.
Referenced by triSurfaceTools::calcInterpolationWeights().
|
inline |
Return centre (centroid)
Definition at line 89 of file triangleI.H.
Referenced by momentOfInertia::massPropertiesShell(), and polyMesh::pointInCell().
|
inline |
Return vector area.
Definition at line 96 of file triangleI.H.
Referenced by Foam::meshCheck::checkFaceTwist(), Foam::meshCheck::checkTriangleTwist(), polyMesh::pointInCell(), tetrahedron< Point, PointRef >::Sa(), tetrahedron< Point, PointRef >::Sb(), tetrahedron< Point, PointRef >::Sc(), and tetrahedron< Point, PointRef >::Sd().
|
inline |
Return scalar magnitude.
Definition at line 103 of file triangleI.H.
References Foam::mag().
Referenced by pointLinear< Type >::correction(), FreeStream< CloudType >::inflow(), momentOfInertia::massPropertiesShell(), and PatchFlowRateInjection< CloudType >::setPositionAndCell().
|
inline |
Return unit normal.
Definition at line 110 of file triangleI.H.
References Foam::mag(), and Foam::Zero.
|
inline |
Return the circum centre and radius.
Definition at line 120 of file triangleI.H.
References Foam::constant::physicoChemical::c1, Foam::constant::physicoChemical::c2, Foam::mag(), Foam::max(), Foam::sqrt(), and VectorSpace< Form, Cmpt, Ncmpts >::uniform().
|
inline |
Return quality: Ratio of triangle and circum-circle.
area, scaled so that an equilateral triangle has a quality of 1
Definition at line 151 of file triangleI.H.
References Foam::mag(), Foam::min(), Foam::sqr(), and Foam::sqrt().
|
inline |
Return swept-volume.
Definition at line 160 of file triangleI.H.
|
inline |
Return the inertia tensor, with optional reference.
point and density specification
Definition at line 179 of file triangleI.H.
References Foam::I, Foam::mag(), VectorSpace< Form, Cmpt, Mrows *Ncols >::one, Foam::fvm::S(), and Tensor< Cmpt >::T().
|
inline |
Return a random point on the triangle from a uniform.
distribution
Definition at line 216 of file triangleI.H.
References Foam::barycentric2D01(), and rndGen().
Referenced by FreeStream< CloudType >::inflow().
|
inline |
Calculate the point from the given barycentric coordinates.
Definition at line 226 of file triangleI.H.
|
inline |
Calculate the barycentric coordinates from the given point.
Definition at line 236 of file triangleI.H.
Referenced by cellPointWeight::findTriangle().
|
inline |
Calculate the barycentric coordinates from the given point.
Returns the determinant.
Definition at line 248 of file triangleI.H.
References Foam::mag().
|
inline |
Return point intersection with a ray.
For a hit, the distance is signed. Positive number represents the point in front of triangle. In case of miss pointHit is set to nearest point on triangle and its distance to the distance between the original point and the plane intersection point
Definition at line 287 of file triangleI.H.
References intersection::contactSphere, intersection::fullRay, intersection::halfRay, PointHit< Point >::hit(), Foam::mag(), Foam::min(), n, p, intersection::planarTol(), PointHit< Point >::rawPoint(), PointHit< Point >::setDistance(), PointHit< Point >::setHit(), PointHit< Point >::setMiss(), PointHit< Point >::setPoint(), intersection::vector, and intersection::visible.
|
inline |
Fast intersection with a ray.
For a hit, the pointHit.distance() is the line parameter t : intersection=p+t*q. Only defined for algorithm::visible, algorithm::fullRay or algorithm::halfRay. tol increases the virtual size of the triangle by a relative factor.
Definition at line 408 of file triangleI.H.
References Foam::det(), intersection::fullRay, intersection::halfRay, intersection::visible, and Foam::Zero.
Referenced by mappedInternalPatchBase::samplePoints().
Foam::pointHit nearestPointClassify | ( | const point & | p, |
label & | nearType, | ||
label & | nearLabel | ||
) | const |
Find the nearest point to p on the triangle and classify it:
+ near point (nearType=POINT, nearLabel=0, 1, 2) + near edge (nearType=EDGE, nearLabel=0, 1, 2) Note: edges are counted from starting vertex so e.g. edge 2 is from f[2] to f[0]
Definition at line 495 of file triangleI.H.
References Foam::cp(), Foam::mag(), and p.
Referenced by triSurfaceTools::calcInterpolationWeights(), and face::nearestPointClassify().
|
inline |
Return nearest point to p on triangle.
Definition at line 644 of file triangleI.H.
References p.
Referenced by cellPointWeight::findTriangle(), and tetrahedron< Point, PointRef >::nearestPoint().
Classify nearest point to p in triangle plane.
w.r.t. triangle edges and points. Returns inside (true)/outside (false).
Definition at line 658 of file triangleI.H.
References p.
|
inline |
Return nearest point to line on triangle. Returns hit if.
point is inside triangle. Sets edgePoint to point on edge (hit if nearest is inside line)
Definition at line 670 of file triangleI.H.
References PointHit< Point >::distance(), intersection::fullRay, PointHit< Point >::hit(), PointHit< Point >::hitPoint(), Foam::ln(), Foam::mag(), Foam::minDist(), PointHit< Point >::missPoint(), PointHit< Point >::setDistance(), PointHit< Point >::setHit(), PointHit< Point >::setMiss(), and PointHit< Point >::setPoint().