99 inline Type
min(
const zero&,
const Type& t)
101 return min(scalar(0), t);
107 return min(t, scalar(0));
118 return max(scalar(0), t);
124 return max(t, scalar(0));
tmp< fvMatrix< Type > > operator*(const volScalarField::Internal &, const fvMatrix< Type > &)
dimensioned< Type > max(const dimensioned< Type > &, const dimensioned< Type > &)
tmp< fvMatrix< Type > > operator/(const fvMatrix< Type > &, const volScalarField::Internal &)
tmp< fvMatrix< Type > > operator-(const fvMatrix< Type > &)
tmp< fvMatrix< Type > > operator+(const fvMatrix< Type > &, const fvMatrix< Type > &)
dimensioned< Type > min(const dimensioned< Type > &, const dimensioned< Type > &)
A class representing the concept of 0 used to avoid unnecessary manipulations for objects that are kn...