TimeState.C
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25 
26 #include "TimeState.H"
27 #include "Time.H"
28 
29 // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
30 
32 :
34  timeIndex_(0),
35  deltaT_(0),
36  deltaTSave_(0),
37  deltaT0_(0),
38  deltaTchanged_(false),
39  writeTimeIndex_(0),
40  writeTime_(false)
41 {}
42 
43 
44 // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * * //
45 
47 {}
48 
49 
50 // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
51 
52 Foam::scalar Foam::TimeState::userTimeToTime(const scalar theta) const
53 {
54  return theta;
55 }
56 
57 
58 Foam::scalar Foam::TimeState::timeToUserTime(const scalar t) const
59 {
60  return t;
61 }
62 
63 
65 {
66  return 1;
67 }
68 
69 
70 // ************************************************************************* //
Class to control time during OpenFOAM simulations that is also the top-level objectRegistry.
Definition: Time.H:68
virtual scalar timeToUserTime(const scalar t) const
Convert the real-time (s) into user-time (e.g. CA deg)
Definition: TimeState.C:58
const dimensionSet dimTime
virtual scalar userTimeToTime(const scalar theta) const
Convert the user-time (e.g. CA deg) to real-time (s).
Definition: TimeState.C:52
word timeName
Definition: getTimeIndex.H:3
virtual scalar timeToUserTimeRatio() const
Ratio between real-time and user-time.
Definition: TimeState.C:64
virtual ~TimeState()
Destructor.
Definition: TimeState.C:46