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wedgePointPatch.C
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25 
26 #include "wedgePointPatch.H"
27 #include "pointConstraint.H"
29 
30 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
31 
32 namespace Foam
33 {
34  defineTypeNameAndDebug(wedgePointPatch, 0);
35 
36  // Add the patch constructor functions to the hash tables
38  (
39  facePointPatch,
40  wedgePointPatch,
41  polyPatch
42  );
43 }
44 
45 
46 // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
47 
49 (
50  const polyPatch& patch,
51  const pointBoundaryMesh& bm
52 )
53 :
54  facePointPatch(patch, bm),
55  wedgePolyPatch_(refCast<const wedgePolyPatch>(patch))
56 {}
57 
58 
59 // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
60 
62 (
63  const label pointi,
64  pointConstraint& pc
65 ) const
66 {
67  pc.applyConstraint(wedgePolyPatch_.n());
68 }
69 
70 
71 // ************************************************************************* //
intWM_LABEL_SIZE_t label
A label is an int32_t or int64_t as specified by the pre-processor macro WM_LABEL_SIZE.
Definition: label.H:59
Foam::pointBoundaryMesh.
Macros for easy insertion into run-time selection tables.
A pointPatch based on a polyPatch.
void applyConstraint(const vector &cd)
Apply and accumulate the effect of the given constraint direction.
Accumulates point constraints through successive applications of the applyConstraint function...
wedgePointPatch(const polyPatch &patch, const pointBoundaryMesh &bm)
Construct from polyPatch.
addToRunTimeSelectionTable(ensightPart, ensightPartCells, istream)
defineTypeNameAndDebug(combustionModel, 0)
virtual void applyConstraint(const label pointi, pointConstraint &) const
Accumulate the effect of constraint direction of this patch.
A patch is a list of labels that address the faces in the global face list.
Definition: polyPatch.H:66
Namespace for OpenFOAM.