110 inline Type
min(
const one&,
const Type& t)
112 return min(scalar(1), t);
116 inline Type
min(
const Type& t,
const one&)
118 return min(t, scalar(1));
127 inline Type
max(
const one&,
const Type& t)
129 return max(scalar(1), t);
133 inline Type
max(
const Type& t,
const one&)
135 return max(t, scalar(1));
dimensioned< Type > max(const dimensioned< Type > &, const dimensioned< Type > &)
dimensionedScalar operator/(const scalar s1, const dimensionedScalar &ds2)
tmp< GeometricField< Type, fvPatchField, volMesh > > operator &(const fvMatrix< Type > &, const DimensionedField< Type, volMesh > &)
tmp< fvMatrix< Type > > operator*(const volScalarField::Internal &, const fvMatrix< Type > &)
tmp< fvMatrix< Type > > operator-(const fvMatrix< Type > &)
tmp< fvMatrix< Type > > operator+(const fvMatrix< Type > &, const fvMatrix< Type > &)
dimensioned< Type > min(const dimensioned< Type > &, const dimensioned< Type > &)
A class representing the concept of 1 (scalar(1)) used to avoid unnecessary manipulations for objects...