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linearValveLayersFvMesh.H
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23 
24 Class
25  Foam::linearValveLayersFvMesh
26 
27 Description
28  A sliding linear valve with layers
29 
30 SourceFiles
31  linearValveFvMesh.C
32 
33 \*---------------------------------------------------------------------------*/
34 
35 #ifndef linearValveLayersFvMesh_H
36 #define linearValveLayersFvMesh_H
37 
38 #include "topoChangerFvMesh.H"
39 #include "motionSolver.H"
40 
41 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
42 
43 namespace Foam
44 {
45 
46 /*---------------------------------------------------------------------------*\
47  Class linearValveLayersFvMesh Declaration
48 \*---------------------------------------------------------------------------*/
49 
51 :
52  public topoChangerFvMesh
53 {
54  // Private Data
55 
56  //- Motion dictionary
57  dictionary motionDict_;
58 
59  //- Add linearValveLayers zones and modifiers
60  void addZonesAndModifiers();
61 
62  //- Make layering modifiers live
63  void makeLayersLive();
64 
65  //- Make sliding modifiers live
66  void makeSlidersLive();
67 
68  //- Return true if sliders are attached
69  bool attached() const;
70 
71  //- Return new point field
72  tmp<pointField> newPoints() const;
73 
74 
75 public:
76 
77  //- Runtime type information
78  TypeName("linearValveLayersFvMesh");
79 
80 
81  // Constructors
82 
83  //- Construct from database
84  explicit linearValveLayersFvMesh(const IOobject& io);
85 
86  //- Disallow default bitwise copy construction
88 
89 
90  //- Destructor
91  virtual ~linearValveLayersFvMesh();
92 
93 
94  // Member Functions
95 
96  //- Update the mesh for both mesh motion and topology change
97  virtual bool update();
98 
99 
100  // Member Operators
101 
102  //- Disallow default bitwise assignment
103  void operator=(const linearValveLayersFvMesh&) = delete;
104 };
105 
106 
107 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
108 
109 } // End namespace Foam
110 
111 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
112 
113 #endif
114 
115 // ************************************************************************* //
virtual bool update()
Update the mesh for both mesh motion and topology change.
TypeName("linearValveLayersFvMesh")
Runtime type information.
A list of keyword definitions, which are a keyword followed by any number of values (e...
Definition: dictionary.H:158
virtual ~linearValveLayersFvMesh()
Destructor.
Abstract base class for a topology changing fvMesh.
linearValveLayersFvMesh(const IOobject &io)
Construct from database.
A class for managing temporary objects.
Definition: PtrList.H:53
A sliding linear valve with layers.
void operator=(const linearValveLayersFvMesh &)=delete
Disallow default bitwise assignment.
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...
Definition: IOobject.H:92
Namespace for OpenFOAM.