43 tmp<GeometricField<Type, fvPatchField, volMesh>>
68 vf.
mesh().ddtScheme(
"ddt(" + vf.
name() +
')')
84 vf.
mesh().ddtScheme(
"ddt(" + rho.
name() +
',' + vf.
name() +
')')
85 ).ref().fvcDdt(rho, vf);
100 vf.
mesh().ddtScheme(
"ddt(" + rho.
name() +
',' + vf.
name() +
')')
101 ).ref().fvcDdt(rho, vf);
124 ).ref().fvcDdt(alpha, rho, vf);
138 sf.
mesh().ddtScheme(
"ddt(" + sf.
name() +
')')
178 U.
mesh().ddtScheme(
"ddt(" + U.
name() +
')')
179 ).ref().fvcDdtUfCorr(U, Uf);
199 U.
mesh().ddtScheme(
"ddt(" + U.
name() +
')')
200 ).ref().fvcDdtPhiCorr(U,
phi);
218 if (U.
mesh().dynamic())
241 U.
mesh().ddtScheme(
"ddt(" + U.
name() +
')')
242 ).ref().fvcDdtUfCorr(rho, U, Uf);
263 U.
mesh().ddtScheme(
"ddt(" + rho.
name() +
',' + U.
name() +
')')
264 ).ref().fvcDdtPhiCorr(rho, U,
phi);
283 if (U.
mesh().dynamic())
const word & name() const
Return name.
Mesh data needed to do the Finite Volume discretisation.
tmp< GeometricField< typename flux< Type >::type, fvsPatchField, surfaceMesh > > ddtCorr(const GeometricField< Type, fvPatchField, volMesh > &U, const GeometricField< Type, fvsPatchField, surfaceMesh > &Uf)
Generic GeometricField class.
ITstream & ddtScheme(const word &name) const
Generic dimensioned Type class.
tmp< GeometricField< Type, fvPatchField, volMesh > > ddt(const dimensioned< Type > dt, const fvMesh &mesh)
Calculate the first temporal derivative.
autoPtr< surfaceVectorField > Uf
const Mesh & mesh() const
Return mesh.
const word & name() const
Return const reference to name.
static tmp< ddtScheme< Type > > New(const fvMesh &mesh, Istream &schemeData)
Return a pointer to a new ddtScheme created on freestore.
Mesh data needed to do the Finite Volume discretisation.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
A class for managing temporary objects.
typeOfRank< typename pTraits< vector >::cmptType, direction(pTraits< vector >::rank)+direction(pTraits< Type >::rank) - 2 >::type type
A class representing the concept of 1 (scalar(1)) used to avoid unnecessary manipulations for objects...