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| ClassName ("cellShapeControlMesh") |
| Runtime type information. More...
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| cellShapeControlMesh (const Time &runTime) |
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| cellShapeControlMesh (const cellShapeControlMesh &)=delete |
| Disallow default bitwise copy construction. More...
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| ~cellShapeControlMesh () |
| Destructor. More...
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const Time & | time () const |
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void | barycentricCoords (const Foam::point &pt, barycentric &bary, Cell_handle &ch) const |
| Calculate and return the barycentric coordinates for. More...
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boundBox | bounds () const |
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label | removePoints () |
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tmp< pointField > | cellCentres () const |
| Get the centres of all the tets. More...
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Vertex_handle | insert (const Foam::point &pt, const scalar &size, const triad &alignment, const Foam::indexedVertexEnum::vertexType type=Vb::vtInternal) |
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Vertex_handle | insertFar (const Foam::point &pt) |
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void | distribute (const backgroundMeshDecomposition &decomposition) |
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tensorField | dumpAlignments () const |
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void | writeTriangulation () |
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void | write () const |
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label | estimateCellCount (const autoPtr< backgroundMeshDecomposition > &decomposition) const |
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void | operator= (const cellShapeControlMesh &)=delete |
| Disallow default bitwise assignment. More...
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| DistributedDelaunayMesh (const Time &runTime) |
| Construct from components. More...
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| DistributedDelaunayMesh (const Time &runTime, const word &meshName) |
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| DistributedDelaunayMesh (const DistributedDelaunayMesh< CellSizeDelaunay > &)=delete |
| Disallow default bitwise copy construction. More...
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| ~DistributedDelaunayMesh () |
| Destructor. More...
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scalar | calculateLoadUnbalance () const |
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bool | distribute (const boundBox &bb) |
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autoPtr< mapDistribute > | distribute (const backgroundMeshDecomposition &decomposition, List< Foam::point > &points) |
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void | sync (const boundBox &bb) |
| Refer vertices so that the processor interfaces are consistent. More...
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void | sync (const boundBox &bb, PtrList< labelPairHashSet > &referralVertices, labelPairHashSet &receivedVertices, bool iterateReferral=true) |
| Refer vertices so that the processor interfaces are consistent. More...
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labelPairHashSet | rangeInsertReferredWithInfo (PointIterator begin, PointIterator end, bool printErrors=true) |
| Inserts points into the triangulation if the point is within. More...
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void | operator= (const DistributedDelaunayMesh< CellSizeDelaunay > &)=delete |
| Disallow default bitwise assignment. More...
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| DelaunayMesh (const Time &runTime) |
| Construct from components. More...
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| DelaunayMesh (const Time &runTime, const word &meshName) |
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| DelaunayMesh (const DelaunayMesh< CellSizeDelaunay > &)=delete |
| Disallow default bitwise copy construction. More...
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| ~DelaunayMesh () |
| Destructor. More...
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const Time & | time () const |
| Return a reference to the Time object. More...
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void | timeCheck (const string &description, const bool check=true) const |
| Write the cpuTime to screen. More...
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label | getNewCellIndex () const |
| Create a new unique cell index and return. More...
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label | getNewVertexIndex () const |
| Create a new unique vertex index and return. More...
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label | cellCount () const |
| Return the cell count (the next unique cell index) More...
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label | vertexCount () const |
| Return the vertex count (the next unique vertex index) More...
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void | resetCellCount () |
| Set the cell count to zero. More...
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void | resetVertexCount () |
| Set the vertex count to zero. More...
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void | reset () |
| Clear the entire triangulation. More...
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Map< label > | insertPoints (const List< Vb > &vertices, const bool reIndex) |
| Insert the list of vertices (calls rangeInsertWithInfo) More...
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Map< label > | rangeInsertWithInfo (PointIterator begin, PointIterator end, bool printErrors=false, bool reIndex=true) |
| Function inserting points into a triangulation and setting the. More...
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void | printInfo (Ostream &os) const |
| Write mesh statistics to stream. More...
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void | printVertexInfo (Ostream &os) const |
| Write vertex statistics in the form of a table to stream. More...
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autoPtr< polyMesh > | createMesh (const fileName &name, labelTolabelPairHashTable &vertexMap, labelList &cellMap, const bool writeDelaunayData=true) const |
| Create an fvMesh from the triangulation. More...
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void | operator= (const DelaunayMesh< CellSizeDelaunay > &)=delete |
| Disallow default bitwise assignment. More...
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