36 #ifndef dynamicFvMesh_H 37 #define dynamicFvMesh_H 95 const bool syncPar =
true 106 const bool syncPar =
true 131 virtual bool update() = 0;
A simple container for copying or transferring objects of type <T>.
virtual bool dynamic() const
Is mesh dynamic.
const cellList & cells() const
virtual const pointField & points() const
Return raw points.
virtual ~dynamicFvMesh()
Destructor.
TypeName("dynamicFvMesh")
Runtime type information.
virtual const faceList & faces() const
Return raw faces.
virtual bool update()=0
Update the mesh for both mesh motion and topology change.
Abstract base class for geometry and/or topology changing fvMesh.
Mesh data needed to do the Finite Volume discretisation.
static autoPtr< dynamicFvMesh > New(const IOobject &io)
Select, construct and return the dynamicFvMesh.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
declareRunTimeSelectionTable(autoPtr, dynamicFvMesh, IOobject,(const IOobject &io),(io))
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...