bool.C
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25 
26 #include "bool.H"
27 
28 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
29 
30 const char* const Foam::pTraits<bool>::typeName = "bool";
31 const bool Foam::pTraits<bool>::zero = false;
32 const bool Foam::pTraits<bool>::one = true;
33 
34 const char* const Foam::pTraits<bool>::componentNames[] = { "" };
35 
37 :
38  p_(p)
39 {}
40 
41 
43 {
44  is >> p_;
45 }
46 
47 // ************************************************************************* //
An Istream is an abstract base class for all input systems (streams, files, token lists etc)...
Definition: Istream.H:57
Traits class for primitives.
Definition: pTraits.H:50
pTraits(const PrimitiveType &p)
Construct from primitive.
Definition: pTraits.H:60
volScalarField & p
System bool.