X3DsurfaceFormatCore.C
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25 
26 #include "X3DsurfaceFormatCore.H"
27 #include "clock.H"
28 
29 // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
30 
32 (
33  Ostream& os
34 )
35 {
36  os <<
37  "<?xml version='1.0' encoding='UTF-8'?>\n"
38  "<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.0//EN\" "
39  "\"http://www.web3d.org/specifications/x3d-3.0.dtd\">\n"
40  "<X3D\n"
41  " version='3.0'\n"
42  " profile='Immersive'\n"
43  " xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'\n"
44  " xsd:noNamespaceSchemaLocation="
45  "'http://www.web3d.org/specifications/x3d-3.0.xsd'\n"
46  " >\n";
47 }
48 
49 
51 (
52  Ostream& os
53 )
54 {
55  os <<
56  " <Appearance>\n"
57  " <Material"
58  " diffuseColor='0.8 0.8 0.8'"
59  " specularColor='1.0 1.0 1.0'"
60  " shininess='0.5'"
61  " transparency='0.0'"
62  " />\n" // end material
63  " </Appearance>\n";
64 }
65 
66 
67 // ************************************************************************* //
static void writeHeader(Ostream &)
Write file header.
An Ostream is an abstract base class for all output systems (streams, files, token lists...
Definition: Ostream.H:53
static void writeAppearance(Ostream &)
Write appearance node.