35 const Foam::label Foam::tetWedgeMatcher::vertPerCell = 5;
36 const Foam::label Foam::tetWedgeMatcher::facePerCell = 4;
37 const Foam::label Foam::tetWedgeMatcher::maxVertPerFace = 4;
71 if (!faceSizeMatch(faces, myFaces))
83 label numVert = calcLocalFaces(faces, myFaces);
85 if (numVert != vertPerCell)
91 calcEdgeAddressing(numVert);
97 vertLabels_.setSize(vertPerCell);
98 faceLabels_.setSize(facePerCell);
108 if (faceSize_[facei] == 3)
115 const face& face0 = localFaces_[face0I];
118 for (
label face0vert0 = 0; face0vert0 < faceSize_[face0I]; face0vert0++)
125 vertLabels_[0] = pointMap_[face0[face0vert0]];
126 faceLabels_[0] = faceMap_[face0I];
134 !(owner[faceMap_[face0I]] == celli)
136 vertLabels_[1] = pointMap_[face0[face0vert1]];
148 if (faceSize_[face1I] != 3)
152 faceLabels_[1] = faceMap_[face1I];
163 !(owner[faceMap_[face0I]] == celli)
165 vertLabels_[2] = pointMap_[face0[face0vert2]];
176 faceLabels_[3] = faceMap_[face3I];
187 faceLabels_[2] = faceMap_[face2I];
190 label face3vert2 = pointFaceIndex_[face0[face0vert2]][face3I];
198 (owner[faceMap_[face3I]] == celli)
201 const face& face3 = localFaces_[face3I];
203 vertLabels_[4] = pointMap_[face3[face3vert4]];
211 (owner[faceMap_[face3I]] == celli)
213 vertLabels_[3] = pointMap_[face3[face3vert3]];
235 if (myFaces.
size() != 4)
245 label size = faces[myFaces[myFacei]].
size();
260 if ((nTris == 2) && (nQuads == 2))
317 shape =
cellShape(model(), vertLabels());
Various functions to operate on Lists.
#define forAll(list, i)
Loop across all elements in list.
void size(const label)
Override size to be inconsistent with allocated storage.
Base class for cellshape matchers (hexMatch, prismMatch, etc.). These are classes which given a mesh ...
An analytical geometric cellShape.
A face is a list of labels corresponding to mesh vertices.
Cell-face mesh analysis engine.
virtual const faceList & faces() const =0
Return faces.
virtual const labelList & faceOwner() const =0
Face face-owner addressing.
const cellList & cells() const
virtual bool faceSizeMatch(const faceList &, const labelList &) const
Check whether number of face sizes match the shape.
virtual bool matchShape(const bool checkOnly, const faceList &faces, const labelList &faceOwner, const label celli, const labelList &myFaces)
Low level shape recognition. Return true if matches.
virtual bool matches(const primitiveMesh &mesh, const label celli, cellShape &shape)
Like isA but also constructs a cellShape (if shape matches)
virtual bool isA(const primitiveMesh &mesh, const label celli)
Exact match. Uses faceSizeMatch.
virtual label faceHashValue() const
Hash value of all face sizes of this shape. Can be used for.
~tetWedgeMatcher()
Destructor.
tetWedgeMatcher()
Construct null.
List< label > labelList
A List of labels.
intWM_LABEL_SIZE_t label
A label is an int32_t or int64_t as specified by the pre-processor macro WM_LABEL_SIZE.
labelList identityMap(const label len)
Create identity map (map[i] == i) of given length.