Base class for defining solid-body motions.
Constant velocity rotation around CoG. Similar to rotatingMotion but motion specified as an angular v...
TypeName("axisRotationMotion")
Runtime type information.
virtual autoPtr< solidBodyMotionFunction > clone() const
Construct and return a clone.
void operator=(const axisRotationMotion &)=delete
Disallow default bitwise assignment.
axisRotationMotion(const dictionary &SBMFCoeffs, const Time &runTime)
Construct from components.
virtual septernion transformation() const
Return the solid-body motion transformation septernion.
virtual ~axisRotationMotion()
Destructor.
virtual bool read(const dictionary &SBMFCoeffs)
Update properties from given dictionary.