38 #ifndef rigidBodyMeshMotionSolver_H 39 #define rigidBodyMeshMotionSolver_H 155 virtual void solve();
170 virtual bool write()
const;
Virtual base class for displacement motion solver.
virtual bool write() const
Write motion state information for restart.
Class containing mesh-to-mesh mapping information after a mesh distribution where we send parts of me...
A list of keyword definitions, which are a keyword followed by any number of values (e...
A simple wrapper around bool so that it can be read as a word: true/false, on/off, yes/no, y/n, t/f, or none/any.
Virtual base class for mesh motion solver.
virtual tmp< pointField > curPoints() const
Return point location obtained from the current motion field.
virtual void movePoints(const pointField &)
Update local data for geometry changes.
virtual void write(Ostream &) const
Write.
rigidBodyMeshMotionSolver(const word &name, const polyMesh &, const dictionary &dict)
Construct from polyMesh and dictionary.
virtual void distribute(const polyDistributionMap &)
Update corresponding to the given distribution map.
Six degree of freedom motion for a rigid body.
A class for handling words, derived from string.
Class containing mesh-to-mesh mapping information after a change in polyMesh topology.
virtual void topoChange(const polyTopoChangeMap &)
Update local data for topology changes.
TypeName("rigidBodyMotionSolver")
Runtime type information.
const word & name() const
Return name.
Rigid-body mesh motion solver for fvMesh.
virtual void mapMesh(const polyMeshMap &)
Update from another mesh using the given map.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
label bodyID(const word &name) const
Return the ID of the body with the given name.
Mesh consisting of general polyhedral cells.
const polyMesh & mesh() const
Return reference to mesh.
A class for managing temporary objects.
Class containing mesh-to-mesh mapping information.
~rigidBodyMeshMotionSolver()
Destructor.
virtual void solve()
Solve for motion.
void operator=(const rigidBodyMeshMotionSolver &)=delete
Disallow default bitwise assignment.