cyclicSlipPointPatch.C
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25 
26 #include "cyclicSlipPointPatch.H"
27 #include "pointConstraint.H"
29 
30 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
31 
32 namespace Foam
33 {
34 
35 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
36 
37 defineTypeNameAndDebug(cyclicSlipPointPatch, 0);
38 
40 (
41  facePointPatch,
42  cyclicSlipPointPatch,
43  polyPatch
44 );
45 
46 
47 // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
48 
50 {
51  // Use underlying patch normals
52  return refCast<const facePointPatch>
53  (
54  *this
56 }
57 
58 
60 (
61  const label pointi,
62  pointConstraint& pc
63 ) const
64 {
65  pc.applyConstraint(pointNormals()[pointi]);
66 }
67 
68 
69 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
70 
71 } // End namespace Foam
72 
73 // ************************************************************************* //
virtual const vectorField & pointNormals() const
Return point unit normals.
virtual void applyConstraint(const label pointi, pointConstraint &) const
Accumulate the effect of constraint direction of this patch.
Macros for easy insertion into run-time selection tables.
void applyConstraint(const vector &cd)
Apply and accumulate the effect of the given constraint direction.
Accumulates point constraints through successive applications of the applyConstraint function...
addToRunTimeSelectionTable(ensightPart, ensightPartCells, istream)
defineTypeNameAndDebug(combustionModel, 0)
virtual const vectorField & pointNormals() const
Return point unit normals.
Namespace for OpenFOAM.