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Original source file uniform.C
Definition in file uniform.C.
◆ readValueType
| #define readValueType |
( |
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Type, |
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GeoField |
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) |
| |
Value:
{ \
ok = true; \
Type##Value_ =
dict.lookup<Type>(
"value"); \
}
String typeName(const std::type_info &info)
Return the un-mangled name given the standard type info.
◆ getFieldType
| #define getFieldType |
( |
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Type, |
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GeoField |
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) |
| fieldTypes.append(GeoField<Type>::typeName); |
◆ calcType
| #define calcType |
( |
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Type, |
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GeoField |
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) |
| |
Value:
{ \
store \
( \
( \
fieldName_, \
mesh_, \
dimensioned<Type>(dimensions_, Type##Value_) \
) \
); \
}
tmp< DimensionedField< TypeR, GeoMesh, Field > > New(const tmp< DimensionedField< TypeR, GeoMesh, Field >> &tdf1, const word &name, const dimensionSet &dimensions)