linearValveFvMesh.H
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23 
24 Class
25  Foam::linearValveFvMesh
26 
27 Description
28  A sliding linear valve
29 
30 SourceFiles
31  linearValveFvMesh.C
32 
33 \*---------------------------------------------------------------------------*/
34 
35 #ifndef linearValveFvMesh_H
36 #define linearValveFvMesh_H
37 
38 #include "topoChangerFvMesh.H"
39 #include "motionSolver.H"
40 
41 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
42 
43 namespace Foam
44 {
45 
46 /*---------------------------------------------------------------------------*\
47  Class linearValveFvMesh Declaration
48 \*---------------------------------------------------------------------------*/
49 
51 :
52  public topoChangerFvMesh
53 {
54  // Private Data
55 
56  //- Motion dictionary
57  dictionary motionDict_;
58 
59  //- Motion solver
60  autoPtr<motionSolver> msPtr_;
61 
62 
63  // Private Member Functions
64 
65  //- Add linearValve zones and modifiers
66  void addZonesAndModifiers();
67 
68  //- Make sliding modifiers live
69  void makeSlidersDead();
70 
71  //- Make sliding modifiers live
72  void makeSlidersLive();
73 
74  //- Return true if sliders are attached
75  bool attached() const;
76 
77 
78 public:
79 
80  //- Runtime type information
81  TypeName("linearValveFvMesh");
82 
83 
84  // Constructors
85 
86  //- Construct from database
87  explicit linearValveFvMesh(const IOobject& io);
88 
89  //- Disallow default bitwise copy construction
90  linearValveFvMesh(const linearValveFvMesh&) = delete;
91 
92 
93  //- Destructor
94  virtual ~linearValveFvMesh();
95 
96 
97  // Member Functions
98 
99  //- Update the mesh for both mesh motion and topology change
100  virtual bool update();
101 
102 
103  // Member Operators
104 
105  //- Disallow default bitwise assignment
106  void operator=(const linearValveFvMesh&) = delete;
107 };
108 
109 
110 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
111 
112 } // End namespace Foam
113 
114 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
115 
116 #endif
117 
118 // ************************************************************************* //
virtual bool update()
Update the mesh for both mesh motion and topology change.
A list of keyword definitions, which are a keyword followed by any number of values (e...
Definition: dictionary.H:158
Abstract base class for a topology changing fvMesh.
virtual ~linearValveFvMesh()
Destructor.
TypeName("linearValveFvMesh")
Runtime type information.
A sliding linear valve.
linearValveFvMesh(const IOobject &io)
Construct from database.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
Definition: PtrList.H:52
void operator=(const linearValveFvMesh &)=delete
Disallow default bitwise assignment.
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...
Definition: IOobject.H:92
Namespace for OpenFOAM.