AC3DsurfaceFormatCoreTemplates.C
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25 
26 #include "AC3DsurfaceFormatCore.H"
27 #include "IStringStream.H"
28 
29 // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
30 
31 template<class Type>
33 {
34  IStringStream ss(s);
35 
36  Type t;
37  ss >> t;
38  return t;
39 }
40 
41 
42 // ************************************************************************* //
gmvFile<< "tracers "<< particles.size()<< nl;forAllConstIter(Cloud< passiveParticle >, particles, iter){ gmvFile<< iter().position().x()<< " ";}gmvFile<< nl;forAllConstIter(Cloud< passiveParticle >, particles, iter){ gmvFile<< iter().position().y()<< " ";}gmvFile<< nl;forAllConstIter(Cloud< passiveParticle >, particles, iter){ gmvFile<< iter().position().z()<< " ";}gmvFile<< nl;forAll(lagrangianScalarNames, i){ word name=lagrangianScalarNames[i];IOField< scalar > s(IOobject(name, runTime.timeName(), cloud::prefix, mesh, IOobject::MUST_READ, IOobject::NO_WRITE))
Input from memory buffer stream.
Definition: IStringStream.H:49
static Type parse(const string &)
Read a type via IStringStream.