Store a background polyMesh to use for the decomposition of space and queries for parallel conformalVoronoiMesh. More...
Public Member Functions | |
ClassName ("backgroundMeshDecomposition") | |
Runtime type information. More... | |
backgroundMeshDecomposition (const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const dictionary &coeffsDict) | |
Construct from components in foamyHexMesh operation. More... | |
backgroundMeshDecomposition (const backgroundMeshDecomposition &)=delete | |
Disallow default bitwise copy construction. More... | |
~backgroundMeshDecomposition () | |
Destructor. More... | |
autoPtr< mapDistributePolyMesh > | distribute (volScalarField &cellWeights) |
Redistribute the background mesh based on a supplied weight field,. More... | |
template<class PointType > | |
autoPtr< mapDistribute > | distributePoints (List< PointType > &points) const |
Distribute supplied the points to the appropriate processor. More... | |
bool | positionOnThisProcessor (const point &pt) const |
Is the given position inside the domain of this decomposition. More... | |
boolList | positionOnThisProcessor (const List< point > &pts) const |
Are the given positions inside the domain of this decomposition. More... | |
bool | overlapsThisProcessor (const treeBoundBox &box) const |
Does the given box overlap the faces of the boundary of this. More... | |
bool | overlapsThisProcessor (const point ¢re, const scalar radiusSqr) const |
Does the given sphere overlap the faces of the boundary of this. More... | |
pointIndexHit | findLine (const point &start, const point &end) const |
Find nearest intersection of line between start and end, (exposing. More... | |
pointIndexHit | findLineAny (const point &start, const point &end) const |
Find any intersection of line between start and end, (exposing. More... | |
template<class PointType > | |
labelList | processorPosition (const List< PointType > &pts) const |
What processor is the given position on? More... | |
labelList | processorNearestPosition (const List< point > &pts) const |
What is the nearest processor to the given position? More... | |
List< List< pointIndexHit > > | intersectsProcessors (const List< point > &starts, const List< point > &ends, bool includeOwnProcessor=false) const |
Which processors are intersected by the line segment, returns all. More... | |
bool | overlapsOtherProcessors (const point ¢re, const scalar &radiusSqr) const |
labelList | overlapProcessors (const point ¢re, const scalar radiusSqr) const |
const fvMesh & | mesh () const |
Return access to the underlying mesh. More... | |
const indexedOctree< treeDataBPatch > & | tree () const |
Return access to the underlying tree. More... | |
const treeBoundBox & | procBounds () const |
Return the boundBox of this processor. More... | |
const labelList & | cellLevel () const |
Return the cell level of the underlying mesh. More... | |
const labelList & | pointLevel () const |
Return the point level of the underlying mesh. More... | |
const decompositionMethod & | decomposer () const |
Return the current decomposition method. More... | |
void | operator= (const backgroundMeshDecomposition &)=delete |
Disallow default bitwise assignment. More... | |
Static Public Member Functions | |
static autoPtr< mapDistribute > | buildMap (const List< label > &toProc) |
Build a mapDistribute for the supplied destination processor data. More... | |
Store a background polyMesh to use for the decomposition of space and queries for parallel conformalVoronoiMesh.
Definition at line 92 of file backgroundMeshDecomposition.H.
backgroundMeshDecomposition | ( | const Time & | runTime, |
Random & | rndGen, | ||
const conformationSurfaces & | geometryToConformTo, | ||
const dictionary & | coeffsDict | ||
) |
Construct from components in foamyHexMesh operation.
|
delete |
Disallow default bitwise copy construction.
Destructor.
ClassName | ( | "backgroundMeshDecomposition" | ) |
Runtime type information.
|
static |
Build a mapDistribute for the supplied destination processor data.
autoPtr<mapDistributePolyMesh> distribute | ( | volScalarField & | cellWeights | ) |
Redistribute the background mesh based on a supplied weight field,.
returning a map to use to redistribute vertices.
autoPtr<mapDistribute> distributePoints | ( | List< PointType > & | points | ) | const |
Distribute supplied the points to the appropriate processor.
bool positionOnThisProcessor | ( | const point & | pt | ) | const |
Is the given position inside the domain of this decomposition.
Are the given positions inside the domain of this decomposition.
bool overlapsThisProcessor | ( | const treeBoundBox & | box | ) | const |
Does the given box overlap the faces of the boundary of this.
processor
bool overlapsThisProcessor | ( | const point & | centre, |
const scalar | radiusSqr | ||
) | const |
Does the given sphere overlap the faces of the boundary of this.
processor
pointIndexHit findLine | ( | const point & | start, |
const point & | end | ||
) | const |
Find nearest intersection of line between start and end, (exposing.
underlying indexedOctree)
pointIndexHit findLineAny | ( | const point & | start, |
const point & | end | ||
) | const |
Find any intersection of line between start and end, (exposing.
underlying indexedOctree)
What processor is the given position on?
What is the nearest processor to the given position?
List<List<pointIndexHit> > intersectsProcessors | ( | const List< point > & | starts, |
const List< point > & | ends, | ||
bool | includeOwnProcessor = false |
||
) | const |
Which processors are intersected by the line segment, returns all.
processors whose boundary patch is intersected by the sphere. By default this does not return the processor that the query is launched from, it is assumed that the point is on that processor. The index data member of the pointIndexHit is replaced with the processor index.
bool overlapsOtherProcessors | ( | const point & | centre, |
const scalar & | radiusSqr | ||
) | const |
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inline |
Return access to the underlying mesh.
Definition at line 28 of file backgroundMeshDecompositionI.H.
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inline |
Return access to the underlying tree.
Definition at line 35 of file backgroundMeshDecompositionI.H.
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inline |
Return the boundBox of this processor.
Definition at line 42 of file backgroundMeshDecompositionI.H.
References UPstream::myProcNo().
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inline |
Return the cell level of the underlying mesh.
Definition at line 48 of file backgroundMeshDecompositionI.H.
References hexRef8::cellLevel().
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inline |
Return the point level of the underlying mesh.
Definition at line 54 of file backgroundMeshDecompositionI.H.
References hexRef8::pointLevel().
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inline |
Return the current decomposition method.
Definition at line 61 of file backgroundMeshDecompositionI.H.
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delete |
Disallow default bitwise assignment.