LeastSquaresVectors.H
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21  You should have received a copy of the GNU General Public License
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23 
24 Class
25  Foam::fv::LeastSquaresVectors
26 
27 Description
28  Least-squares gradient scheme vectors
29 
30 See also
31  Foam::fv::LeastSquaresGrad
32 
33 SourceFiles
34  LeastSquaresVectors.C
35 
36 \*---------------------------------------------------------------------------*/
37 
38 #ifndef LeastSquaresVectors_H
39 #define LeastSquaresVectors_H
40 
42 #include "MeshObject.H"
43 
44 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
45 
46 namespace Foam
47 {
48 
49 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
50 
51 namespace fv
52 {
53 
54 /*---------------------------------------------------------------------------*\
55  Class LeastSquaresVectors Declaration
56 \*---------------------------------------------------------------------------*/
57 
58 template<class Stencil>
60 :
61  public MeshObject<fvMesh, MoveableMeshObject, LeastSquaresVectors<Stencil>>
62 {
63  // Private data
64 
65  //- Least-squares gradient vectors
66  List<List<vector>> vectors_;
67 
68 
69  // Private Member Functions
70 
71  //- Calculate Least-squares gradient vectors
72  void calcLeastSquaresVectors();
73 
74 
75 public:
76 
77  // Declare name of the class and its debug switch
78  TypeName("LeastSquaresVectors");
79 
80 
81  // Constructors
82 
83  //- Construct given an fvMesh and the minimum determinant criterion
85  (
86  const fvMesh&
87  );
88 
89 
90  //- Destructor
91  virtual ~LeastSquaresVectors();
92 
93 
94  // Member functions
95 
96  //- Return reference to the stencil
98  {
99  return Stencil::New(this->mesh_);
100  }
101 
102  //- Return reference to the least square vectors
103  const List<List<vector>>& vectors() const
104  {
105  return vectors_;
106  }
107 
108  //- Update the least square vectors when the mesh moves
109  virtual bool movePoints();
110 };
111 
112 
113 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
114 
115 } // End namespace fv
116 
117 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
118 
119 } // End namespace Foam
120 
121 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
122 
123 #ifdef NoRepository
124  #include "LeastSquaresVectors.C"
125 #endif
126 
127 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
128 
129 #endif
130 
131 // ************************************************************************* //
const extendedCentredCellToCellStencil & stencil() const
Return reference to the stencil.
virtual bool movePoints()
Update the least square vectors when the mesh moves.
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
Definition: HashTable.H:60
virtual ~LeastSquaresVectors()
Destructor.
const List< List< vector > > & vectors() const
Return reference to the least square vectors.
tmp< DimensionedField< TypeR, GeoMesh > > New(const tmp< DimensionedField< TypeR, GeoMesh >> &tdf1, const word &name, const dimensionSet &dimensions)
Templated abstract base-class for optional mesh objects used to automate their allocation to the mesh...
Definition: MeshObject.H:85
labelList fv(nPoints)
LeastSquaresVectors(const fvMesh &)
Construct given an fvMesh and the minimum determinant criterion.
TypeName("LeastSquaresVectors")
Mesh data needed to do the Finite Volume discretisation.
Definition: fvMesh.H:78
Least-squares gradient scheme vectors.
Namespace for OpenFOAM.