35 #ifndef linearValveLayersFvMesh_H 36 #define linearValveLayersFvMesh_H 70 void addZonesAndModifiers();
73 void makeLayersLive();
76 void makeSlidersLive();
79 bool attached()
const;
virtual bool update()
Update the mesh for both mesh motion and topology change.
TypeName("linearValveLayersFvMesh")
Runtime type information.
A list of keyword definitions, which are a keyword followed by any number of values (e...
virtual ~linearValveLayersFvMesh()
Destructor.
Abstract base class for a topology changing fvMesh.
A class for managing temporary objects.
A sliding linear valve with layers.
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...