linearValveLayersFvMesh.H
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23 
24 Class
25  Foam::linearValveLayersFvMesh
26 
27 Description
28  A sliding linear valve with layers
29 
30 SourceFiles
31  linearValveFvMesh.C
32 
33 \*---------------------------------------------------------------------------*/
34 
35 #ifndef linearValveLayersFvMesh_H
36 #define linearValveLayersFvMesh_H
37 
38 #include "topoChangerFvMesh.H"
39 #include "motionSolver.H"
40 
41 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
42 
43 namespace Foam
44 {
45 
46 /*---------------------------------------------------------------------------*\
47  Class linearValveLayersFvMesh Declaration
48 \*---------------------------------------------------------------------------*/
49 
51 :
52  public topoChangerFvMesh
53 {
54  // Private data
55 
56  //- Motion dictionary
57  dictionary motionDict_;
58 
59 
60  // Private Member Functions
61 
62  //- Disallow default bitwise copy construct
64 
65  //- Disallow default bitwise assignment
66  void operator=(const linearValveLayersFvMesh&);
67 
68 
69  //- Add linearValveLayers zones and modifiers
70  void addZonesAndModifiers();
71 
72  //- Make layering modifiers live
73  void makeLayersLive();
74 
75  //- Make sliding modifiers live
76  void makeSlidersLive();
77 
78  //- Return true if sliders are attached
79  bool attached() const;
80 
81  //- Return new point field
82  tmp<pointField> newPoints() const;
83 
84 
85 public:
86 
87  //- Runtime type information
88  TypeName("linearValveLayersFvMesh");
89 
90 
91  // Constructors
92 
93  //- Construct from database
94  explicit linearValveLayersFvMesh(const IOobject& io);
95 
96 
97  //- Destructor
98  virtual ~linearValveLayersFvMesh();
99 
100 
101  // Member Functions
102 
103  //- Update the mesh for both mesh motion and topology change
104  virtual bool update();
105 };
106 
107 
108 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
109 
110 } // End namespace Foam
111 
112 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
113 
114 #endif
115 
116 // ************************************************************************* //
virtual bool update()
Update the mesh for both mesh motion and topology change.
TypeName("linearValveLayersFvMesh")
Runtime type information.
A list of keyword definitions, which are a keyword followed by any number of values (e...
Definition: dictionary.H:137
virtual ~linearValveLayersFvMesh()
Destructor.
Abstract base class for a topology changing fvMesh.
A class for managing temporary objects.
Definition: PtrList.H:53
A sliding linear valve with layers.
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...
Definition: IOobject.H:92
Namespace for OpenFOAM.