35 #ifndef linearValveFvMesh_H 36 #define linearValveFvMesh_H 73 void addZonesAndModifiers();
76 void makeSlidersDead();
79 void makeSlidersLive();
82 bool attached()
const;
virtual bool update()
Update the mesh for both mesh motion and topology change.
A list of keyword definitions, which are a keyword followed by any number of values (e...
Abstract base class for a topology changing fvMesh.
virtual ~linearValveFvMesh()
Destructor.
TypeName("linearValveFvMesh")
Runtime type information.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...