triangle< Point, PointRef > Member List

This is the complete list of members for triangle< Point, PointRef >, including all inherited members.

a() const triangle< Point, PointRef >inline
b() const triangle< Point, PointRef >inline
barycentric(const point &pt, List< scalar > &bary) const triangle< Point, PointRef >inline
c() const triangle< Point, PointRef >inline
centre() const triangle< Point, PointRef >inline
circumCentre() const triangle< Point, PointRef >inline
circumRadius() const triangle< Point, PointRef >inline
classify(const point &p, label &nearType, label &nearLabel) const triangle< Point, PointRef >inline
EDGE enum valuetriangle< Point, PointRef >
inertia(PointRef refPt=vector::zero, scalar density=1.0) const triangle< Point, PointRef >inline
intersection(const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) const triangle< Point, PointRef >inline
mag() const triangle< Point, PointRef >inline
nearestPoint(const point &p) const triangle< Point, PointRef >inline
nearestPoint(const linePointRef &edge, pointHit &edgePoint) const triangle< Point, PointRef >inline
nearestPointClassify(const point &p, label &nearType, label &nearLabel) const triangle< Point, PointRef >
NONE enum valuetriangle< Point, PointRef >
normal() const triangle< Point, PointRef >inline
operator(Ostream &, const triangle &)triangle< Point, PointRef >friend
operator>>(Istream &, triangle &)triangle< Point, PointRef >friend
POINT enum valuetriangle< Point, PointRef >
proxType enum nametriangle< Point, PointRef >
quality() const triangle< Point, PointRef >inline
randomPoint(Random &rndGen) const triangle< Point, PointRef >inline
randomPoint(cachedRandom &rndGen) const triangle< Point, PointRef >inline
ray(const point &p, const vector &q, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const triangle< Point, PointRef >inline
sweptVol(const triangle &t) const triangle< Point, PointRef >inline
triangle(const Point &a, const Point &b, const Point &c)triangle< Point, PointRef >inline
triangle(const UList< Point > &, const FixedList< label, 3 > &indices)triangle< Point, PointRef >inline
triangle(Istream &)triangle< Point, PointRef >inline