backgroundMeshDecomposition Member List

This is the complete list of members for backgroundMeshDecomposition, including all inherited members.

backgroundMeshDecomposition(const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const dictionary &coeffsDict)backgroundMeshDecomposition
buildMap(const List< label > &toProc)backgroundMeshDecompositionstatic
cellLevel() const backgroundMeshDecompositioninline
ClassName("backgroundMeshDecomposition")backgroundMeshDecomposition
decomposer() const backgroundMeshDecompositioninline
distribute(volScalarField &cellWeights)backgroundMeshDecomposition
distributePoints(List< PointType > &points) const backgroundMeshDecomposition
findLine(const point &start, const point &end) const backgroundMeshDecomposition
findLineAny(const point &start, const point &end) const backgroundMeshDecomposition
intersectsProcessors(const List< point > &starts, const List< point > &ends, bool includeOwnProcessor=false) const backgroundMeshDecomposition
mesh() const backgroundMeshDecompositioninline
overlapProcessors(const point &centre, const scalar radiusSqr) const backgroundMeshDecomposition
overlapsOtherProcessors(const point &centre, const scalar &radiusSqr) const backgroundMeshDecomposition
overlapsThisProcessor(const treeBoundBox &box) const backgroundMeshDecomposition
overlapsThisProcessor(const point &centre, const scalar radiusSqr) const backgroundMeshDecomposition
pointLevel() const backgroundMeshDecompositioninline
positionOnThisProcessor(const point &pt) const backgroundMeshDecomposition
positionOnThisProcessor(const List< point > &pts) const backgroundMeshDecomposition
procBounds() const backgroundMeshDecompositioninline
processorNearestPosition(const List< point > &pts) const backgroundMeshDecomposition
processorPosition(const List< PointType > &pts) const backgroundMeshDecomposition
tree() const backgroundMeshDecompositioninline
~backgroundMeshDecomposition()backgroundMeshDecomposition