CollisionRecordList< PairType, WallType > Member List

This is the complete list of members for CollisionRecordList< PairType, WallType >, including all inherited members.

checkPairRecord(label origProcOfOther, label origIdOfOther)CollisionRecordList< PairType, WallType >
checkWallRecord(const vector &pRel, scalar radius)CollisionRecordList< PairType, WallType >
CollisionRecordList()CollisionRecordList< PairType, WallType >
CollisionRecordList(Istream &)CollisionRecordList< PairType, WallType >
CollisionRecordList(const labelField &pairAccessed, const labelField &pairOrigProcOfOther, const labelField &pairOrigIdOfOther, const Field< PairType > &pairData, const labelField &wallAccessed, const vectorField &wallPRel, const Field< WallType > &wallData)CollisionRecordList< PairType, WallType >
matchPairRecord(label origProcOfOther, label origIdOfOther)CollisionRecordList< PairType, WallType >
matchWallRecord(const vector &pRel, scalar radius)CollisionRecordList< PairType, WallType >
operator(Ostream &, const CollisionRecordList< PairType, WallType > &)CollisionRecordList< PairType, WallType >friend
operator!=(const CollisionRecordList< PairType, WallType > &, const CollisionRecordList< PairType, WallType > &)CollisionRecordList< PairType, WallType >friend
operator=(const CollisionRecordList &)CollisionRecordList< PairType, WallType >
operator==(const CollisionRecordList< PairType, WallType > &, const CollisionRecordList< PairType, WallType > &)CollisionRecordList< PairType, WallType >friend
operator>>(Istream &, CollisionRecordList< PairType, WallType > &)CollisionRecordList< PairType, WallType >friend
pairAccessed() const CollisionRecordList< PairType, WallType >
pairData() const CollisionRecordList< PairType, WallType >
pairOrigIdOfOther() const CollisionRecordList< PairType, WallType >
pairOrigProcOfOther() const CollisionRecordList< PairType, WallType >
pairRecords() const CollisionRecordList< PairType, WallType >inline
update()CollisionRecordList< PairType, WallType >
wallAccessed() const CollisionRecordList< PairType, WallType >
wallData() const CollisionRecordList< PairType, WallType >
wallPRel() const CollisionRecordList< PairType, WallType >
wallRecords() const CollisionRecordList< PairType, WallType >inline
~CollisionRecordList()CollisionRecordList< PairType, WallType >