triIntersect.C File Reference
Include dependency graph for triIntersect.C:

Go to the source code of this file.

Namespaces

 Foam
 Namespace for OpenFOAM.
 
 Foam::triIntersect
 

Functions

template<class Type >
Ostream & operator<< (Ostream &os, const FixedList< FixedList< Type, 3 >, 3 > &l)
 Print 3x3 FixedListLists on one line. More...
 
vector clipped01 (const vector x, const FixedList< label, 3 > groups)
 Clip the given vector between values of 0 and 1, and also clip one minus. More...
 
vector solveProjectionGivenT (const vector &C, const vector &Ct, const vector &Cu, const vector &Cv, const vector &Ctu, const vector &Ctv, const FixedList< label, 3 > groups, const scalar t)
 Solve a projection equation given a value of the t variable. More...
 
Tuple2< bool, vector > solveProjection (const vector &C, const vector &Ct, const vector &Cu, const vector &Cv, const vector &Ctu, const vector &Ctv, const FixedList< label, 3 > groups)
 Solve a projection equation. More...
 
FixedList< FixedList< scalar, 3 >, 3 > srcTgtEdgeOffset (const FixedList< point, 3 > &srcPs, const FixedList< vector, 3 > &srcNs, const FixedList< bool, 3 > &srcOwns, const FixedList< point, 3 > &tgtPs, const FixedList< bool, 3 > &tgtOwns)
 Calculate the non-dimensional offsets of the source points from the target. More...
 
FixedList< FixedList< scalar, 3 >, 3 > tgtSrcEdgeOffset (const FixedList< point, 3 > &srcPs, const FixedList< vector, 3 > &srcNs, const FixedList< bool, 3 > &srcOwns, const FixedList< point, 3 > &tgtPs, const FixedList< bool, 3 > &tgtOwns)
 Calculate the non-dimensional offsets the target points from the source. More...
 
FixedList< FixedList< label, 3 >, 3 > thisInOtherEdge (const FixedList< FixedList< scalar, 3 >, 3 > &thisOtherEdgeOffset)
 Construct point-inside/outside-edge topology from a set of point-edge. More...
 
FixedList< label, 3 > thisInOtherTri (const FixedList< FixedList< label, 3 >, 3 > &thisInOtherEdge)
 Construct point-inside/outside-triangle topology from a set of. More...
 
FixedList< label, 3 > tgtInSrcTri (const FixedList< point, 3 > &srcPs, const FixedList< vector, 3 > &srcNs, const FixedList< point, 3 > &tgtPs, const FixedList< FixedList< label, 3 >, 3 > &tgtInSrcEdge)
 Construct target-point-inside/outside-source-triangle topology from a set. More...
 
void thisIsOther (const FixedList< label, 3 > &thisOtherPis, FixedList< FixedList< label, 3 >, 3 > &thisInOtherEdge, FixedList< label, 3 > &thisInOtherTri)
 Override results of the srcInTgt/tgtInSrc calculations with explicit. More...
 
void srcInTgt (const FixedList< point, 3 > &srcPs, const FixedList< vector, 3 > &srcNs, const FixedList< bool, 3 > &srcOwns, const FixedList< label, 3 > &srcTgtPis, const FixedList< point, 3 > &tgtPs, const FixedList< bool, 3 > &tgtOwns, FixedList< FixedList< label, 3 >, 3 > &srcInTgtEdge, FixedList< label, 3 > &srcInTgtTri)
 Calculate whether the points of the given source triangle project inside or. More...
 
void tgtInSrc (const FixedList< point, 3 > &srcPs, const FixedList< vector, 3 > &srcNs, const FixedList< bool, 3 > &srcOwns, const FixedList< point, 3 > &tgtPs, const FixedList< bool, 3 > &tgtOwns, const FixedList< label, 3 > &tgtSrcPis, FixedList< FixedList< label, 3 >, 3 > &tgtInSrcEdge, FixedList< label, 3 > &tgtInSrcTri)
 Calculate whether the points of the given target triangle project inside or. More...
 
bool orderLocations (const UList< location > &locations, bool isSrcEdge, const label i0, label &nVisited, boolList &visited, labelList &order)
 Order intersection locations into a polygon. More...
 
bool generateLocations (const FixedList< label, 3 > &tgtSrcPis, const FixedList< FixedList< label, 3 >, 3 > &srcInTgtEdge, const FixedList< FixedList< label, 3 >, 3 > &tgtInSrcEdge, const FixedList< label, 3 > &srcInTgtTri, const FixedList< label, 3 > &tgtInSrcTri, DynamicList< location > &pointLocations)
 Construct the intersection topology. More...
 
void generateGeometry (const FixedList< point, 3 > &srcPs, const FixedList< vector, 3 > &srcNs, const FixedList< point, 3 > &tgtPs, DynamicList< point > &srcPoints, DynamicList< vector > &srcPointNormals, DynamicList< point > &tgtPoints, const DynamicList< location > &pointLocations)
 Construct the intersection geometry. More...
 

Variables

const scalar maxDot = - cos(degToRad(80))
 The maximum dot product between a source point normal and a target plane. More...
 

Detailed Description

Original source file triIntersect.C

Definition in file triIntersect.C.