mappedPatchBaseI.H
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25 
26 #include "mappedPatchBase.H"
27 
28 // * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * * //
29 
31 {
32  return isA<mappedPatchBase>(nbrPolyPatch());
33 }
34 
35 
36 inline const Foam::mappedPatchBase&
38 {
39  return refCast<const mappedPatchBase>(nbrPolyPatch());
40 }
41 
42 
44 {
45  return
46  nbrPatchIsMapped()
47  && nbrMappedPatch().nbrRegionName_ == patch_.boundaryMesh().mesh().name()
48  && nbrMappedPatch().nbrPatchName_ == patch_.name()
49  && !usingTree_
50  && !nbrMappedPatch().usingTree_
51  && nbrMappedPatch().patchToPatchPtr_->type() == patchToPatchPtr_->type();
52 }
53 
54 
55 // ************************************************************************* //
const polyPatch & nbrPolyPatch() const
Get the patch to map from.
Engine and base class for poly patches which provides interpolative mapping between two globally conf...
bool symmetric() const
Determine whether the neighbouring patch maps from this patch in.
const mappedPatchBase & nbrMappedPatch() const
Get the mapped neighbouring patch.
bool nbrPatchIsMapped() const
Return whether or not the neighbour patch is of mapped type.