Go to the source code of this file.
|
label | patchi = which_part - 2 |
|
const tensorField & | tf = sf.boundaryField()[patchi] |
|
const polyBoundaryMesh & | bMesh = meshPtr->boundaryMesh() |
|
◆ if() [1/3]
◆ fieldObjectPtr()
typeIOobject<volTensorField> fieldObjectPtr |
( |
fieldNames] |
[var2field[nVar], |
|
|
runTime. |
name(), |
|
|
mesh |
, |
|
|
IOobject::NO_READ |
|
|
) |
| |
◆ if() [2/3]
if |
( |
!fieldObjectPtr. |
headerOk() | ) |
|
◆ fieldObject()
IOobject fieldObject |
( |
fieldNames] |
[var2field[nVar], |
|
|
runTime. |
name(), |
|
|
mesh |
, |
|
|
IOobject::MUST_READ |
, |
|
|
IOobject::NO_WRITE |
|
|
) |
| |
◆ sf()
◆ if() [3/3]
if |
( |
which_type |
= = Z_TRI03 | ) |
|
◆ patchi
label patchi = which_part - 2 |
◆ tf
const tensorField& tf = sf.boundaryField()[patchi] |
Definition at line 36 of file getPatchFieldTensor.H.
Referenced by Foam::cmptAv(), Foam::cmptMag(), Foam::cmptMax(), Foam::cmptMin(), processorLduInterface::compressedReceive(), vtkPVFoam::convertVolInternalField(), vtkPVFoam::convertVolInternalFieldBlock(), Field< Type >::Field(), if(), Foam::inv(), Foam::mag(), Foam::magSqr(), patchToPatchNormalisedFieldMapper::map(), forwardFieldMapper::map(), forwardOrAssignFieldMapper::map(), generalFieldMapper::map(), reverseFieldMapper::map(), reverseInterpolativeFieldMapper::map(), forwardOrAssignFieldMapper::mapOrAssign(), momentOfInertia::meshInertia(), patchToPatchFieldMapper::operator()(), fieldMapper::operator()(), fvPatchField< Type >::operator*=(), fvsPatchField< Type >::operator*=(), fvPatchField< Type >::operator+=(), fvsPatchField< Type >::operator+=(), fvPatchField< Type >::operator-=(), fvsPatchField< Type >::operator-=(), fvPatchField< Type >::operator/=(), fvsPatchField< Type >::operator/=(), FieldField< Foam::Field, scalar >::operator/=(), Foam::operator<<(), valuePointPatchField< Type >::operator=(), fvPatchField< Type >::operator==(), fvsPatchField< Type >::operator==(), valuePointPatchField< Type >::operator==(), Foam::pow(), processorLduInterface::receive(), Foam::sqr(), Foam::stabilise(), unitConversion::toStandard(), unitConversion::toUser(), cylindrical::transform(), Foam::transform(), Foam::transformFieldMask(), and Foam::transformPoints().
◆ bMesh
const polyBoundaryMesh& bMesh = meshPtr->boundaryMesh() |