35 #ifndef fvMeshMoversLayeredEngine_H
36 #define fvMeshMoversLayeredEngine_H
fvMesh & mesh()
Return the fvMesh.
Basic mesh motion specifically for engines.
layeredEngine(fvMesh &mesh)
Construct from fvMesh.
~layeredEngine()
Destructor.
virtual void topoChange(const polyTopoChangeMap &)
Update corresponding to the given map.
virtual void distribute(const polyDistributionMap &)
Update corresponding to the given distribution map.
TypeName("layeredEngine")
Runtime type information.
virtual void mapMesh(const polyMeshMap &)
Update from another mesh using the given map.
virtual bool update()
Update the mesh for both mesh motion and topology change.
void operator=(const layeredEngine &)=delete
Disallow default bitwise assignment.
Mesh data needed to do the Finite Volume discretisation.
Class containing mesh-to-mesh mapping information after a mesh distribution where we send parts of me...
Class containing mesh-to-mesh mapping information.
Class containing mesh-to-mesh mapping information after a change in polyMesh topology.