polygonTriangulateI.H
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25 
26 #include "polygonTriangulate.H"
27 
28 // * * * * * * * * * * * Private Static Member Functions * * * * * * * * * * //
29 
30 inline Foam::label Foam::polygonTriangulate::renumberPolyToGlobal
31 (
32  const label triPoly,
33  const UList<label>& polyToGlobal
34 )
35 {
36  return triPoly < polyToGlobal.size() ? polyToGlobal[triPoly] : -1;
37 }
38 
39 template<class Type>
40 inline Type Foam::polygonTriangulate::renumberPolyToGlobal
41 (
42  const Type& triPoly,
43  const UList<label>& polyToGlobal
44 )
45 {
46  Type result;
47  result.resize(triPoly.size());
48  forAll(triPoly, i)
49  {
50  result[i] = renumberPolyToGlobal(triPoly[i], polyToGlobal);
51  }
52  return result;
53 }
54 
55 
56 // * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * * //
57 
58 inline const Foam::UList<Foam::triFace>&
60 {
61  return triPoints_;
62 }
63 
64 
66 (
67  const UList<label>& polyPoints
68 ) const
69 {
70  return renumberPolyToGlobal(triPoints_, polyPoints);
71 }
72 
73 
75 (
76  const label trii,
77  const UList<label>& polyPoints
78 ) const
79 {
80  return renumberPolyToGlobal(triPoints_[trii], polyPoints);
81 }
82 
83 
86 {
87  return triEdges_;
88 }
89 
90 
93 (
94  const UList<label>& polyEdges
95 ) const
96 {
97  return renumberPolyToGlobal(triEdges_, polyEdges);
98 }
99 
100 
102 (
103  const label trii,
104  const UList<label>& polyEdges
105 ) const
106 {
107  return renumberPolyToGlobal(triEdges_[trii], polyEdges);
108 }
109 
110 
111 inline const Foam::UList<Foam::triFace>& Foam::polygonTriangulate::triangulate
112 (
113  const UIndirectList<point>& points,
114  const vector& normal,
115  const bool simple,
116  const bool optimal
117 )
118 {
119  points_ = points;
120 
121  return triangulate(points_, normal, simple, optimal);
122 }
123 
124 
125 inline const Foam::UList<Foam::triFace>& Foam::polygonTriangulate::triangulate
126 (
127  const UIndirectList<point>& points,
128  const bool simple,
129  const bool optimal
130 )
131 {
132  points_ = points;
133 
134  return triangulate(points_, simple, optimal);
135 }
136 
137 
138 // ************************************************************************* //
#define forAll(list, i)
Loop across all elements in list.
Definition: UList.H:434
FvWallInfoData< WallInfo, label > label
A label is an int32_t or int64_t as specified by the pre-processor macro WM_LABEL_SIZE.
A 1D vector of objects of type <T> with a fixed size <Size>.
Definition: FixedList.H:54
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
Definition: HashTable.H:59
const UList< FixedList< label, 3 > > & triEdges() const
Get the triangles&#39; edges.
Holds information (coordinate and normal) regarding nearest wall point.
const pointField & points
A triangular face using a FixedList of labels corresponding to mesh vertices.
Definition: triFace.H:68
A 1D vector of objects of type <T>, where the size of the vector is known and can be used for subscri...
Definition: HashTable.H:60
A List with indirect addressing.
Definition: fvMatrix.H:106
const UList< triFace > & triPoints() const
Get the triangles&#39; points.