32 const point& pt = points_[pointi];
43 return faces_[facei].empty();
49 return cellMap_[celli] == -2;
static const Vector< scalar > max
bool cellRemoved(const label celli) const
Is cell removed?
void setNumPatches(const label nPatches)
Explicitly set the number of patches if construct-without-mesh.
bool pointRemoved(const label pointi) const
Is point removed?
bool faceRemoved(const label facei) const
Is face removed?