47 #ifndef buoyancyForce_H 48 #define buoyancyForce_H 98 const word& modelType,
122 const word& fieldName
130 const word& fieldName
139 const word& fieldName
TypeName("buoyancyForce")
Runtime type information.
Calculates and applies the buoyancy force rho*g to the momentum equation corresponding to the specifi...
virtual void mapMesh(const polyMeshMap &)
Update from another mesh using the given map.
virtual wordList addSupFields() const
Return the list of fields for which the fvModel adds source term.
Class containing mesh-to-mesh mapping information after a mesh distribution where we send parts of me...
const word & name() const
Return const access to the source name.
A list of keyword definitions, which are a keyword followed by any number of values (e...
virtual void distribute(const polyDistributionMap &)
Redistribute or update using the given distribution map.
volScalarField alpha(IOobject("alpha", runTime.timeName(), mesh, IOobject::READ_IF_PRESENT, IOobject::AUTO_WRITE), lambda *max(Ua &U, zeroSensitivity))
Finite volume model abstract base class.
virtual void topoChange(const polyTopoChangeMap &)
Update topology using the given map.
buoyancyForce(const word &name, const word &modelType, const dictionary &dict, const fvMesh &mesh)
Construct from explicit source name and mesh.
virtual bool read(const dictionary &dict)
Read source dictionary.
const fvMesh & mesh() const
Return const access to the mesh database.
A class for handling words, derived from string.
Class containing mesh-to-mesh mapping information after a change in polyMesh topology.
void operator=(const buoyancyForce &)=delete
Disallow default bitwise assignment.
A special matrix type and solver, designed for finite volume solutions of scalar equations. Face addressing is used to make all matrix assembly and solution loops vectorise.
virtual bool movePoints()
Update for mesh motion.
Mesh data needed to do the Finite Volume discretisation.
virtual void addSup(fvMatrix< vector > &eqn, const word &fieldName) const
Add explicit contribution to incompressible momentum equation.
Class containing mesh-to-mesh mapping information.