36 #ifndef PrimitivePatchInterpolation_H 37 #define PrimitivePatchInterpolation_H 75 void makeFaceToPointWeights()
const;
81 void makeFaceToEdgeWeights()
const;
Interpolation class within a primitive patch. Allows interpolation from points to faces and vice vers...
tmp< Field< Type > > faceToEdgeInterpolate(const Field< Type > &ff) const
Interpolate from faces to edges.
void operator=(const PrimitivePatchInterpolation &)=delete
Disallow default bitwise assignment.
tmp< Field< Type > > pointToFaceInterpolate(const Field< Type > &pf) const
Interpolate from points to faces.
PrimitivePatchInterpolation(const Patch &p)
Construct from PrimitivePatch.
Pre-declare SubField and related Field type.
bool movePoints()
Do what is necessary if the mesh has moved.
A class for managing temporary objects.
~PrimitivePatchInterpolation()
Destructor.
const FieldField< fvPatchField, Type > & ff(const FieldField< fvPatchField, Type > &bf)
tmp< Field< Type > > faceToPointInterpolate(const Field< Type > &ff) const
Interpolate from faces to points.