makeBasicSprayParcelSubmodels.C
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25 
26 #include "basicSprayCloud.H"
27 
29 
30 // Kinematic
31 #include "makeThermoParcelForces.H" // thermo variant
32 #include "makeThermoParcelTurbulenceForces.H" // add turbulence variant
34 #include "makeParcelTurbulenceDispersionModels.H" // add turbulence variant
35 #include "makeSprayParcelInjectionModels.H" // Spray variant
37 #include "makeSprayParcelStochasticCollisionModels.H" // Spray variant
38 
39 // Thermodynamic
41 
42 // Reacting
46 
47 // Spray
51 
52 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
53 
55 
56 // Kinematic sub-models
64 
65 // Thermo sub-models
67 
68 // Reacting sub-models
72 
73 // Spray sub-models
74 makeParticleForceModelType(DistortedSphereDragForce, basicSprayCloud);
77 
78 
79 // ************************************************************************* //
makeReactingParcelSurfaceFilmModels(basicSprayCloud)
makeParcelDispersionModels(basicSprayCloud)
makeSprayParcelInjectionModels(basicSprayCloud)
makeSprayParcelStochasticCollisionModels(basicSprayCloud)
makeThermoParcelTurbulenceForces(basicSprayCloud)
makeThermoParcelForces(basicSprayCloud)
makeReactingParcelCompositionModels(basicSprayCloud)
makeSprayParcelAtomizationModels(basicSprayCloud)
makeReactingParcelPhaseChangeModels(basicSprayCloud)
makeParcelCloudFunctionObjects(basicSprayCloud)
makeSprayParcelBreakupModels(basicSprayCloud)
makeParcelHeatTransferModels(basicSprayCloud)
makeParticleForceModelType(DistortedSphereDragForce, basicSprayCloud)
makeParcelTurbulenceDispersionModels(basicSprayCloud)
SprayCloud< ReactingCloud< ThermoCloud< KinematicCloud< Cloud< basicSprayParcel > > > > > basicSprayCloud
makeParcelPatchInteractionModels(basicSprayCloud)