| backgroundMeshDecomposition(const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const dictionary &coeffsDict) | backgroundMeshDecomposition | |
| buildMap(const List< label > &toProc) | backgroundMeshDecomposition | static |
| cellLevel() const | backgroundMeshDecomposition | inline |
| ClassName("backgroundMeshDecomposition") | backgroundMeshDecomposition | |
| decomposer() const | backgroundMeshDecomposition | inline |
| distribute(volScalarField &cellWeights) | backgroundMeshDecomposition | |
| distributePoints(List< PointType > &points) const | backgroundMeshDecomposition | |
| findLine(const point &start, const point &end) const | backgroundMeshDecomposition | |
| findLineAny(const point &start, const point &end) const | backgroundMeshDecomposition | |
| intersectsProcessors(const List< point > &starts, const List< point > &ends, bool includeOwnProcessor=false) const | backgroundMeshDecomposition | |
| mesh() const | backgroundMeshDecomposition | inline |
| overlapProcessors(const point ¢re, const scalar radiusSqr) const | backgroundMeshDecomposition | |
| overlapsOtherProcessors(const point ¢re, const scalar &radiusSqr) const | backgroundMeshDecomposition | |
| overlapsThisProcessor(const treeBoundBox &box) const | backgroundMeshDecomposition | |
| overlapsThisProcessor(const point ¢re, const scalar radiusSqr) const | backgroundMeshDecomposition | |
| pointLevel() const | backgroundMeshDecomposition | inline |
| positionOnThisProcessor(const point &pt) const | backgroundMeshDecomposition | |
| positionOnThisProcessor(const List< point > &pts) const | backgroundMeshDecomposition | |
| procBounds() const | backgroundMeshDecomposition | inline |
| processorNearestPosition(const List< point > &pts) const | backgroundMeshDecomposition | |
| processorPosition(const List< PointType > &pts) const | backgroundMeshDecomposition | |
| tree() const | backgroundMeshDecomposition | inline |
| ~backgroundMeshDecomposition() | backgroundMeshDecomposition | |