| All_cells_iterator typedef | DistributedDelaunayMesh< Triangulation > | |
| buildMap(const List< label > &toProc) | DistributedDelaunayMesh< Triangulation > | static |
| calculateLoadUnbalance() const | DistributedDelaunayMesh< Triangulation > | |
| Cell_handle typedef | DistributedDelaunayMesh< Triangulation > | |
| cellCount() const | DelaunayMesh< Triangulation > | inline |
| createMesh(const fileName &name, labelTolabelPairHashTable &vertexMap, labelList &cellMap, const bool writeDelaunayData=true) const | DelaunayMesh< Triangulation > | |
| DelaunayMesh(const Time &runTime) | DelaunayMesh< Triangulation > | explicit |
| DelaunayMesh(const Time &runTime, const word &meshName) | DelaunayMesh< Triangulation > | |
| distribute(const boundBox &bb) | DistributedDelaunayMesh< Triangulation > | |
| distribute(const backgroundMeshDecomposition &decomposition, List< Foam::point > &points) | DistributedDelaunayMesh< Triangulation > | |
| DistributedDelaunayMesh(const Time &runTime) | DistributedDelaunayMesh< Triangulation > | explicit |
| DistributedDelaunayMesh(const Time &runTime, const word &meshName) | DistributedDelaunayMesh< Triangulation > | |
| Edge typedef | DelaunayMesh< Triangulation > | |
| Facet typedef | DelaunayMesh< Triangulation > | |
| Finite_cells_iterator typedef | DistributedDelaunayMesh< Triangulation > | |
| Finite_facets_iterator typedef | DelaunayMesh< Triangulation > | |
| Finite_vertices_iterator typedef | DistributedDelaunayMesh< Triangulation > | |
| getNewCellIndex() const | DelaunayMesh< Triangulation > | inline |
| getNewVertexIndex() const | DelaunayMesh< Triangulation > | inline |
| insertPoints(const List< Vb > &vertices, const bool reIndex) | DelaunayMesh< Triangulation > | |
| labelPairHashSet typedef | DistributedDelaunayMesh< Triangulation > | |
| labelTolabelPairHashTable typedef | DelaunayMesh< Triangulation > | |
| Point typedef | DistributedDelaunayMesh< Triangulation > | |
| printInfo(Ostream &os) const | DelaunayMesh< Triangulation > | |
| printVertexInfo(Ostream &os) const | DelaunayMesh< Triangulation > | |
| rangeInsertReferredWithInfo(PointIterator begin, PointIterator end, bool printErrors=true) | DistributedDelaunayMesh< Triangulation > | |
| rangeInsertWithInfo(PointIterator begin, PointIterator end, bool printErrors=false, bool reIndex=true) | DelaunayMesh< Triangulation > | |
| reset() | DelaunayMesh< Triangulation > | |
| resetCellCount() | DelaunayMesh< Triangulation > | inline |
| resetVertexCount() | DelaunayMesh< Triangulation > | inline |
| sync(const boundBox &bb) | DistributedDelaunayMesh< Triangulation > | |
| sync(const boundBox &bb, PtrList< labelPairHashSet > &referralVertices, labelPairHashSet &receivedVertices, bool iterateReferral=true) | DistributedDelaunayMesh< Triangulation > | |
| time() const | DelaunayMesh< Triangulation > | inline |
| timeCheck(const string &description, const bool check=true) const | DelaunayMesh< Triangulation > | inline |
| Vertex_handle typedef | DistributedDelaunayMesh< Triangulation > | |
| vertexCount() const | DelaunayMesh< Triangulation > | inline |
| ~DelaunayMesh() | DelaunayMesh< Triangulation > | |
| ~DistributedDelaunayMesh() | DistributedDelaunayMesh< Triangulation > | |