cellsToCells → OpenFOAM Relation

File in src/meshTools/cellsToCellsIncludes file in src/OpenFOAM
cellsToCells / cellsToCells.Cmeshes / polyMesh / globalMeshData / globalIndex.H
cellsToCells / cellsToCells.Cmeshes / primitiveMesh / PatchTools / PatchTools.H
cellsToCells / cellsToCells.Cmeshes / polyMesh / polyPatches / constraint / empty / emptyPolyPatch.H
cellsToCells / cellsToCells.Cmeshes / polyMesh / polyPatches / constraint / wedge / wedgePolyPatch.H
cellsToCells / cellsToCells.Cmeshes / polyMesh / polyPatches / constraint / processor / processorPolyPatch.H
cellsToCells / cellsToCells.Cdb / Time / Time.H
cellsToCells / cellsToCells.Hprimitives / remote / remote.H
cellsToCells / cellsToCells.Hmeshes / polyMesh / polyDistributionMap / distributionMap.H
cellsToCells / cellsToCells.Hmeshes / polyMesh / polyMesh.H
cellsToCells / cellsToCells.Hdb / runTimeSelection / construction / runTimeSelectionTables.H
cellsToCells / cellsToCells.Hmeshes / treeBoundBox / treeBoundBox.H
cellsToCells / cellsToCellsParallelOps.Cmeshes / polyMesh / polyPatches / constraint / processor / processorPolyPatch.H
cellsToCells / cellsToCellsParallelOps.Cfields / Fields / Field / SubField.H
cellsToCells / cellsToCellsParallelOps.Cdb / Time / Time.H
cellsToCellsStabilisation / cellsToCellsStabilisation.Cmeshes / polyMesh / syncTools / syncTools.H
cellsToCellsStabilisation / cellsToCellsStabilisation.Cmeshes / polyMesh / globalMeshData / globalIndex.H
intersection / intersectionCellsToCells.Calgorithms / indexedOctree / indexedOctree.H
intersection / intersectionCellsToCells.Calgorithms / indexedOctree / treeDataCell.H
intersection / intersectionCellsToCells.Cdb / runTimeSelection / construction / addToRunTimeSelectionTable.H
matching / matchingCellsToCells.Calgorithms / indexedOctree / indexedOctree.H
matching / matchingCellsToCells.Calgorithms / indexedOctree / treeDataCell.H
matching / matchingCellsToCells.Cdb / runTimeSelection / construction / addToRunTimeSelectionTable.H
nearest / nearestCellsToCells.Cmeshes / primitiveShapes / objectHit / pointIndexHit.H
nearest / nearestCellsToCells.Calgorithms / indexedOctree / indexedOctree.H
nearest / nearestCellsToCells.Calgorithms / indexedOctree / treeDataCell.H
nearest / nearestCellsToCells.Cdb / runTimeSelection / construction / addToRunTimeSelectionTable.H