This is the complete list of members for triangle< Point, PointRef >, including all inherited members.
a() const | triangle< Point, PointRef > | inline |
area() const | triangle< Point, PointRef > | inline |
b() const | triangle< Point, PointRef > | inline |
barycentricToPoint(const barycentric2D &bary) const | triangle< Point, PointRef > | inline |
c() const | triangle< Point, PointRef > | inline |
centre() const | triangle< Point, PointRef > | inline |
circumCentre() const | triangle< Point, PointRef > | inline |
circumRadius() const | triangle< Point, PointRef > | inline |
classify(const point &p, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | inline |
EDGE enum value | triangle< Point, PointRef > | |
inertia(PointRef refPt=vector::zero, scalar density=1.0) const | triangle< Point, PointRef > | inline |
intersection(const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) const | triangle< Point, PointRef > | inline |
mag() const | triangle< Point, PointRef > | inline |
nearestPoint(const point &p) const | triangle< Point, PointRef > | inline |
nearestPoint(const linePointRef &edge, pointHit &edgePoint) const | triangle< Point, PointRef > | inline |
nearestPointClassify(const point &p, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | |
NONE enum value | triangle< Point, PointRef > | |
normal() const | triangle< Point, PointRef > | inline |
operator(Ostream &, const triangle &) | triangle< Point, PointRef > | friend |
operator>>(Istream &, triangle &) | triangle< Point, PointRef > | friend |
POINT enum value | triangle< Point, PointRef > | |
pointToBarycentric(const point &pt) const | triangle< Point, PointRef > | inline |
pointToBarycentric(const point &pt, barycentric2D &bary) const | triangle< Point, PointRef > | inline |
proxType enum name | triangle< Point, PointRef > | |
quality() const | triangle< Point, PointRef > | inline |
randomPoint(Random &rndGen) const | triangle< Point, PointRef > | inline |
ray(const point &p, const vector &q, const intersection::algorithm=intersection::algorithm::fullRay, const intersection::direction dir=intersection::direction::vector) const | triangle< Point, PointRef > | inline |
sweptVol(const triangle &t) const | triangle< Point, PointRef > | inline |
triangle(const Point &a, const Point &b, const Point &c) | triangle< Point, PointRef > | inline |
triangle(const UList< Point > &, const FixedList< label, 3 > &indices) | triangle< Point, PointRef > | inline |
triangle(Istream &) | triangle< Point, PointRef > | inline |