49 static_cast<const labelUList&>(origFaces[facei])
54 this->storedFaces().transfer(newFaces);
#define forAll(list, i)
Loop across all elements in list.
void size(const label)
Override size to be inconsistent with allocated storage.
virtual void clear()
Clear all storage.
surfZoneList & storedZones()
Non-const access to the zones.
List< Face > & storedFaces()
Non-const access to the faces.
pointField & storedPoints()
Non-const access to global points.
virtual label triangulate()
Triangulate in-place, returning the number of triangles added.
void transcribe(MeshedSurface< face > &)
Transfer points/zones and transcribe face -> triFace.