boundSphere Member List

This is the complete list of members for boundSphere, including all inherited members.

boundSphere()boundSphereinline
boundSphere(const PointList &ps)boundSphereinlinestatic
boundSphere(const PointList &ps, randomGenerator &rndGen)boundSphereinlinestatic
boundSphere(const PointList &ps, FixedList< label, 4 > &boundaryPis)boundSphereinlinestatic
boundSphere(const PointList &ps, randomGenerator &rndGen, FixedList< label, 4 > &boundaryPis)boundSphereinlinestatic
bruteForce(const PointList &ps)boundSphereinlinestatic
bruteForce(const PointList &ps, FixedList< label, 4 > &boundaryPis)boundSphereinlinestatic
bruteForce(const PointList &ps)boundSphereinline
bruteForce(const PointList &ps, FixedList< label, 4 > &boundaryPis)boundSphereinline
c() constboundSphereinline
contains(const point &p) constboundSphereinline
cr(const point &c, const scalar r)boundSphereinlinestatic
cr(const Tuple2< point, scalar > &cr)boundSphereinlinestatic
crSqr(const point &c, const scalar rSqr)boundSphereinlinestatic
crSqr(const Tuple2< point, scalar > &crSqr)boundSphereinlinestatic
global(const PointList &ps, const bool strict=false)boundSphereinlinestatic
global(const PointList &ps, randomGenerator &rndGen, const bool strict=false)boundSphereinlinestatic
global(const PointList &ps, FixedList< RemoteData< point >, 4 > &boundaryPis, const bool strict=false)boundSphereinlinestatic
global(const PointList &ps, randomGenerator &rndGen, FixedList< RemoteData< point >, 4 > &boundaryPis, const bool strict=false)boundSphereinlinestatic
global(const PointList &ps, const bool strict)boundSphereinline
global(const PointList &ps, randomGenerator &rndGen, const bool strict)boundSphereinline
global(const PointList &ps, FixedList< RemoteData< point >, 4 > &boundaryPis, const bool strict)boundSphereinline
global(const PointList &ps, randomGenerator &rndGen, FixedList< RemoteData< point >, 4 > &boundaryPis, const bool strict)boundSphereinline
inflate(const scalar s)boundSphereinline
intersect(const PointList &ps, const FixedList< label, 4 > &pis, const label nPs)boundSphereinlinestatic
intersect(const PointList &ps, const FixedList< label, 4 > &pis, const label nPs)boundSphereinline
operator!=(const boundSphere &, const boundSphere &)boundSpherefriend
operator<<(Ostream &, const boundSphere &)boundSpherefriend
operator==(const boundSphere &, const boundSphere &)boundSpherefriend
operator>>(Istream &, boundSphere &)boundSpherefriend
overlap(const boundSphere &a, const boundSphere &b)boundSphereinlinestatic
pointUList(const PointList &ps)boundSphereinline
r() constboundSphereinline
rSqr() constboundSphereinline
trivial(const PointList &ps, const FixedList< label, 4 > &pis, const label nPs)boundSphereinlinestatic
trivial(const PointList &ps, const FixedList< label, 4 > &pis, const label nPs, FixedList< label, 4 > &boundaryPis)boundSphereinlinestatic
trivial(const PointList &ps, const FixedList< label, 4 > &pis, const label nPs)boundSphereinline
trivial(const PointList &ps, const FixedList< label, 4 > &pis, const label nPs, FixedList< label, 4 > &boundaryPis)boundSphereinline
valid() constboundSphereinline