WallCollisionRecordIO.C
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25 
26 #include "WallCollisionRecord.H"
27 #include "IOstreams.H"
28 
29 // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
30 
31 template<class Type>
33 :
34  accessed_(is),
35  pRel_(is),
36  data_(is)
37 {
38  // Check state of Istream
39  is.check
40  (
41  "Foam::WallCollisionRecord<Type>::WallCollisionRecord(Foam::Istream&)"
42  );
43 }
44 
45 
46 // * * * * * * * * * * * * * * * IOstream Operators * * * * * * * * * * * * //
47 
48 template<class Type>
50 {
51  is >> wCR.accessed_ >> wCR.pRel_ >> wCR.data_;
52 
53  // Check state of Istream
54  is.check
55  (
56  "Foam::Istream&"
57  "Foam::operator>>(Foam::Istream&, Foam::WallCollisionRecord<Type>&)"
58  );
59 
60  return is;
61 }
62 
63 
64 template<class Type>
65 Foam::Ostream& Foam::operator<<
66 (
67  Ostream& os,
68  const WallCollisionRecord<Type>& wCR
69 )
70 {
71  os << wCR.accessed_
72  << token::SPACE << wCR.pRel_
73  << token::SPACE << wCR.data_;
74 
75  // Check state of Ostream
76  os.check
77  (
78  "Foam::Ostream& Foam::operator<<(Foam::Ostream&, "
79  "const Foam::WallCollisionRecord<Type>&)"
80  );
81 
82  return os;
83 }
84 
85 
86 // ************************************************************************* //
Useful combination of include files which define Sin, Sout and Serr and the use of IO streams general...
virtual bool check(const char *operation) const
Check IOstream status for given operation.
Definition: IOstream.C:92
An Istream is an abstract base class for all input systems (streams, files, token lists etc)....
Definition: Istream.H:60
An Ostream is an abstract base class for all output systems (streams, files, token lists,...
Definition: Ostream.H:57
Record of a collision between the particle holding the record and a wall face at the position relativ...
WallCollisionRecord()
Construct null.
Istream & operator>>(Istream &, directionInfo &)